Card index on the topic: card index of role-playing games. Consultation on the topic: Role-playing games in kindergarten

Play is the most important activity in a child's life. And games that children create on their own take a very special place. They are called role-playing. In them, children reproduce everything that they see around: different manifestations life, activities of adults. So the child begins to socialize, that is, to join the children's team, modeling his behavior, developing communicative and leadership qualities, evaluating his actions and peers. Read in our article about the features, meaning and benefits of role-playing games for preschoolers.

The value of the game for a preschooler

In the game, the child works out communication skills

The preschool period is the most important time for personal development. It was during these years that the baby receives the first knowledge about the life that surrounds him, he begins to develop his own opinion on what is happening, a certain attitude towards people and events, habits and behavioral skills are formed, which forms the basis of his character. Much of the above is most often formed with the help of the game. It is in the game that the child gains knowledge and works out communication skills, forms a worldview, expands the cognitive sphere of activity, develops dexterity and discipline. Thus, play becomes the best way for preschoolers to assimilate information and social experience.

Great value for the development of a child preschool age as individuals have role-playing games.

« Role-playing games- these are games of a collective nature that form children's ability to communicate with peers. "

From about three years old, the role-playing game takes the main place in the life of a younger preschooler. It is in this area that the personality of the baby develops, the development of his cognitive processes is activated, the foundations are laid for mastering new, more complex types activities. While playing, preschoolers reflect in the roles they try on, everything that they see around: events, adult behavior patterns, etc. Participation in a role-playing game allows the kid to feel like a part of the children's team, to be critical of himself and people.

We play life

There is no game without a plot

Plot- the main element of the role-playing game. There will be no game without him. Plot is the area of ​​activity that children reproduce. While playing, the preschooler reproduces actions, events, relationships from life, while his play actions (examining the patient, preparing a cake, building a house, etc.) are the main means by which he realizes the plot. The plots of the games are different.

“Did you know that game plots change over time? Their content depends on the historical period, the state of the country's economy, natural and geographical features of the area, cultural traditions. There are also plots of games without time, for example, in "Hospital", "Family", "School".

The next important element of the game is its content, which the child embodies through a specific role. Role- it is the main component of the game and the means of implementing the plot. The role for the child is his position. That is, the kid, accepting the role, identifies himself with some hero and lives in the game according to the principle of conformity to this role, based on his own ideas. The role is based on the rules of behavior, which the baby borrows from the adult world, adopting the manner of behavior of adults. Already at the age of three, the baby wants to act not only independently, but also as an adult.

One of the features of role-playing games is their social orientation.

Features and benefits of a role-playing game:

  1. Certain rules and their observance by children.
  2. Social orientation of games.
  3. Rich emotional palette.
  4. The development of intelligence.
  5. Active development of creativity.
  6. Speech development.

Playing role-playing games, the baby develops intensively and versatile.

Types of role-playing games

  • Household:"Home", "Family", "Daughters-mothers", "Holiday", "Birthday".
  • Industrial and public: School, Shop, Mail, Beauty Salon, Library, Hospital, Bus, Train, Police, Fire Brigade, Stroyka, Army and other.
  • Heroic-patriotic: War Heroes, Space Flight, etc.
  • Literary: based on the plots of literary works, cartoons, TV programs known to children
  • Directing: games in which the child himself voices the dolls and performs actions for them.

Role-playing games for children 3-4 years old

Games for younger preschoolers differ in content from games for older children.

The games of younger preschoolers differ in content from those of older children. This is due to the insufficient experience of babies, the characteristics and level of their mental and emotional development, processes of the cognitive sphere. The crumb still cannot imagine the whole gameplay in his imagination and catch the logical chain of events following each other. Therefore, the content of the kids' games at first is not entirely logical, fragmentary, somewhat incoherent. In early childhood, kids repeat simple actions with toys that adults show them.

“The games of younger preschoolers consist of everyday activities: children drive, ride, cook, bathe, etc. A little later, roles appear: I am a doctor, I am a driver, I am a mother. The chosen role directs the child's play: now the child chooses only those actions that are characteristic of the chosen role: for example, “mother” chooses food and utensils for preparing dinner, the doctor needs a thermometer, etc. Children use both symbolic and imaginary objects for play. , and real. "

At the turn of three and four years old, the child's games become more interesting. This is due to the fact that children have new knowledge about the world. Children are already combining various events, including in games elements of stories from their own experience or children's works (fairy tales, cartoons).

For a child of middle preschool age, the choice of role becomes important: the baby wants to play the role that he likes.

The plot-play activity of a 3-4-year-old child is as follows:

  • the presence of separate game actions of a game nature
  • the actual implementation of the role without its name
  • the plot is a chain of two actions
  • participation of an adult in maintaining an imaginary situation.

The game of "Cooks" will be interesting for a child 3-4 years old

Here are some examples of games that will be interesting for a child 3-4 years old:

  1. "Let's go for a walk."

Target: teaching the child the selection of clothes for the season, studying the names of clothing items, their elements.

  1. "To the store for shopping."

Target: teaching children to name and classify objects, expanding their vocabulary, forming a communicative culture of preschoolers, educating the basics of politeness.

  1. "At the doctor".

Target: teaching the child attentiveness, sensitivity, caring for patients, understanding the functions of medical devices, increasing vocabulary.

Game progress: the child is the doctor, and the toys are the patients. Patients come to the appointment, the doctor must examine them, diagnose, prescribe and conduct treatment.

  1. "The doll's birthday."

Target: expanding the child's knowledge about table setting for a festive dinner, consolidating knowledge about cutlery, fostering attentiveness, solicitude, responsibility, desire to help, expanding vocabulary.

  1. "Home construction".

Target: familiarizing the child with construction professions, tools and equipment that facilitate the work of builders, teaching the construction of a building of a simple structure, expanding knowledge about the profession of a builder, improve vocabulary by introducing the concepts "building", "builder", "building material".

Games of middle and senior preschoolers are characterized by the integrity of the plot and the interconnectedness of events

A 5-6 year old child is already interested not in the game itself, but in the relationship between the characters. That is why children do not like to take on roles that are unpleasant or incomprehensible to them. At this age, children interact through speech, and games become very emotional. In games, dialogues are of great importance - it is with the help of them that interaction between the participants in the game is established.

Games of middle and senior preschoolers are characterized by the integrity of the plot and the interconnectedness of events. The guys deliberately select the plot of the game, plan its development. They react very emotionally and vividly to events unfolding during the game. Here they show their creativity, imagine, invent.

The plot-play activity of a 5-6 year old child is characterized by:

  • distribution of roles before the start of the game
  • transition to role-playing actions that display social functions of people
  • coherent logical plot

What games can a 5-6 year old child be interested in?

  • "In library"
  • "Cosmonauts"
  • "Provision of medical care"
  • "Family"
  • "Circus" ("Magicians", "Artists")
  • "In the cafe"
  • "Trip around the world"
  • "On the roads of the city"
  • "Olympics"
  • "In workshop"
  • "At the station Maintenance cars "
  • "Pharmacy"
  • "Mail"
  • "In plane"
  • "School"
  • "At the Exhibition" and many others.

Remember that role-playing is a very important activity in the life of preschoolers. In such a game, the child develops mental, creative and communication skills. Encourage children to play and come up with new stories, help them.

Goals.

1. To consolidate the knowledge of children about the theater, about the workers of the theater, to teach children to act in accordance with the assumed role.

2. To form a benevolent relationship between children, moral and ethical standards of behavior.

3. To develop dialogical speech, expressiveness of role performance.

4. Develop imagination, the ability to jointly deploy the game, negotiate and discuss the actions of all players.

Preliminary work:

  • a trip of parents with children to the theater;
  • a conversation about the theaters of our city as cultural institutions;
  • examining postcards with the theaters of the city;
  • examination of posters and programs;
  • conversation about the rules of conduct in the theater;
  • production of attributes for the game: tickets, programs, a poster, a box-office, a signboard "buffet", sewing an apron and a headdress for a barmaid, making "pastries" for a buffet;
  • making puppets for the performance (ant and dragonfly);
  • subject and game environment.

Equipment:

  • details for the buffet - a signboard "buffet", cash desk, money, food (cake, chocolates, juices, sweets), an apron, a garrison cap, doll dishes (cups, teapots, saucers, a tray);
  • details for a flower seller - flowers, money;
  • checkout details - checkout window, calculator, money;
  • requisites for the controller - chairs, numbers.

Game progress:

Child - What a house, what a house -

You will see a fairy tale in him

Dance, music and laughter -

A show for everyone.

Also in this institution

The actors are always working.

And the play goes on stage

And watchmen meet us.

If you buy a ticket

You can watch the ballet.

There is still an intermission -

Take a break to rest

And don't just rest

And look into the sideboard.

Here you can watch the play ...

What kind of house is this, answer?

Children: Theater.

Let's remember what theaters are there? (Dolls, cats, shadow, dramas, tabletop, finger, flat ……) Guys, what is the poster for? (In order to know what and when the performance will be.) Let's remember who works in the theater? (Cashier, director, costume designer, make-up artist, actor, barmaid, cloakroom attendant, controller, decorator, stage workers ...) What rules should be observed in the theater for visitors? (Come at least 20 minutes before the performance, do not talk, do not disturb other spectators to watch the performance, do not bring food into the hall, do not get up and do not walk during the performance, do not talk loudly ...)

How do we dress for the theater?

The theater is a temple of culture and you need to behave there culturally.

And now I invite you guys to play theater. What do you need to play? (Distribute roles.) Distribute roles.

Educator: What duties does the controller perform?

Children: checks tickets from spectators, helps them find their place.

Educator: Who will be the controller? Please go get your workplace ready.

Educator: What are the duties of a cashier?

Children: The cashier sells tickets.

Educator: Who will be the cashier? Please go get your workplace ready.

Who else works in the theater?

Children: Barmaid. She puts the goods on the counter, sells them during the intermission and before the show.

Educator: Who will take on the role of the barmaid? Please get to work. (We also distribute the roles of cloakroom attendant, flower girl.)

Educator: Without whom there can be no theater and why?

Children: Without actors and director.

While we have time, let’s you be the actors, and I’m the director.

In an even circle one after another

We go step by step

I turn you into cockerels, (One child helps to put on hats on all children.)

Do it like this now. (They clap their hands on the sides and shout to the crow.)

Ah, handsome - a cockerel on top of a scallop

Raise your legs higher through the stick. (Walking with knees raised high.)

In an even circle one after another we go step by step

I turn you into hedgehogs. (The make-up artist paints the noses with makeup.)

Do it like this now. (Snake running.)

Guys, who chooses the costumes for the actors? (Dresser.)

Who is putting on makeup? (Makeup artist.)

Educator: And we will be spectators. What do we do?

Children: Buy tickets, buy programs, go to the buffet, after the second bell we take our seats in the hall, clap our hands, give flowers to the artists.

Educator: Let's put ourselves in order, fix our hairstyles

Children play according to assigned roles. Visitors buy tickets at the box office and pay with cards. They enter the locker room, some take their clothes off, some take binoculars for rent, some buy flowers, and some visit the buffet. The teacher approaches the children, looks at how they cope with their duties, helps if necessary. Children order at

The first bell rings, the second, the third. The spectators take their places.

The play begins.

The presenter girl comes out and says: We are glad to welcome you to our puppet theater. Today we invite you to watch the play based on Krylov's fable "Dragonfly and the Ant" After the words of the author - (like winter is rolling in your eyes) I turn on the recording of the song "White Snowflakes". At the end of the performance, the ant will take pity and let the dragonfly into the house on the condition that she will help him with the housework.

The performance ends with the words of the presenter: "A fairy tale of lies, but in it there is a hint to a good fellow and a red maiden a lesson."

It's time for parting

But let's not be sad goodbye

We are always glad to meet you again.

Theater of Miracles says goodbye!

Artists come on stage, the audience clap their hands, shout: "Bravo!" presenting flowers to the artists. The artists bow and leave with flowers backstage.

Children go to the wardrobe to take their things.

(The teacher asks all children to come to her.)

Educator: What did you like the most?

(Children say that they liked the game the most. The teacher summarizes the statements of the children, thanks everyone who plays.)

One of the children reads a verse

How good it is that there is a theater!

He was and will be with us forever,

Always ready to assert

That everything in the world is human.

Everything is fine here - gestures, masks,

Costumes, music, play.

Our fairy tales come to life here

And with them a bright world of good!

Guys, we haven't finished our game. There are many more interesting performances, and we will visit there again, where new heroes and another troupe of artists will be waiting for us.

Role-playing games - a section where you can pick up interesting ideas for the design of games, follow the process and technique of making attributes for them with your own hands.

Kindergarten teachers are able to make many objects and toys used in role-playing games with their own hands, many objects are given a second life. For example, an old suitcase, having designed it, can be used as a house for dolls. Unwanted clothes are altered and decorated in a folk style that can be used in many story games.

DIY game manuals

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Workshop on making parking Target: maintaining interest in plot- role-playing games Modern children began to play less plot - role-playing games... Such as "Family", "Daughters - mothers", "We are chauffeurs", "Garages and cars"... They are increasingly attracted by computer games, games...

The creative development of preschoolers in a preschool educational institution is one of the important stages in the formation of a growing personality. Given that most the child spends daytime in a group, the surrounding space and the interior in it become part of the play and educational process ...

Role-playing games. Do-it-yourself attributes and manuals - Master class "Attributes for the role-playing game" Vegetable store "

Publication "Master class" Attributes for the role-playing game "Vegetable ..."
Play is the leading activity of a preschooler. Preschool age is the very beginning of a child's life, when he is just beginning to realize himself as a person with his own desires and capabilities and discovers for himself the world... Psychologists believe that role-playing games are the highest form ...

Library of images "MAAM-pictures"

Master class "Organization of the role-playing game" School " Purpose: to improve the theoretical and practical level of professional competence of teachers on the organization of the role-playing game "School". Objectives: 1. Expand the ideas of teachers about the methods and techniques for organizing a role-playing game 2. Develop a creative approach in ...


The organization of a developing subject-spatial environment is an effective condition for the implementation of tasks for the early reorientation of children, a stimulus for the development of independence, initiative, and activity of the child. Main and more effective method acquaintance of children with professions ...


Felt Sweets are an excellent source of inspiration and an example of what you need to strive for in working with felt, namely, to such believability and accuracy that looking at all this, you are simply touched! IN recent times felt "sweets" are in trend. It is understandable - bright, "tasty" ...

Role-playing games. Do-it-yourself attributes and manuals - Making do-it-yourself attributes for didactic games from pvc plastic


In fact, there is nothing difficult about it. If you have a desire, you can make simple products with your own hands. As you can see from the figure, our product has a flat base, PVC plastic (foamed. It is better to use plastic 3-4 mm thick, there are different color, choose by ...

Cover for highchairs for role-playing games in an early age group. "Ambulance car" "The game is a life laboratory for a child." The role-playing game is an introduction for the kid, because in the game the child himself develops, of course, first everything ...


On the eve of the holiday on February 23, I offer you a master class on the manufacture of a marine cap made of cardboard. Purpose: attribute to the role-playing game "Sailors". Purpose: acquainting children with the marine theme, enriching the subject-spatial environment, expanding the vocabulary ...

Needless to say that children strive to embody in games all those situations that they observe in Everyday life... Girls imitate their mothers, playing in "Family", "Mother's Daughters". Boys imitate male professions that evoke in them a sense of patriotism and courage: "Military", "Sailors".

For the games of children in the group, there is a separate place in the zone of the plot-role-playing game, where the children can freely choose the inventory for the game they will play. The toys used emphasize the image of a real prototype. These can be exact copies of objects in miniature (realistic), or substitute objects (prototypical). Such toys, objects, through designations or highlighted main parts, convey meaning and content.

For example, a kitchen stove used in many kindergartens can be a smaller copy of a real one, with handles and burners. Or it can be drawn on a large sheet of paper, or made from cardboard box... Often, in the manufacture of toys, teachers use the papier-mâché technique, sculptural and textile techniques, knitting, etc.

CARD ROOM

RPG GAMES

FOR WORK WITH CHILDREN OF PRESCHOOL AGE

IN JOINT ACTIVITIES

Prepared by: educator

Ivanovskaya Zh.V.

"Home, family"

Tasks: Encourage children to creatively reproduce family life in games. Improve the ability to independently create a game environment for the intended plot. To reveal the moral essence of the activities of adults: a responsible attitude to their duties, mutual assistance and the collective nature of work.

Game actions:Game problem situations: "When mom and dad are not at home" (taking care of the younger ones, doing what is feasible homework), “We are preparing for the holiday” (joint business with the family), “We meet guests” (rules for receiving guests, behavior at a party), “Our day off”, “Walk in the forest”, “Family lunch”, etc. game elements of labor: washing doll clothes, mending clothes, cleaning the room. In the course of the game, select, change toys, objects, design a play environment using game modules, use your own homemade products, use natural materials.

Game material:household items, dolls.

"Mothers and Daughters"

Tasks: see "Home, family"

Game actions:Mom carefully feeds, dresses, undresses, puts her daughter to bed, washes, cleans the room, ironing the linen. Mom goes with her daughter to the hairdresser, brushes her beautifully, decorates the Christmas tree at home, buys food in the store, prepares a delicious dinner. Dad comesfrom work, sit down to supper.

Guests are coming. Celebrating the birthday of a daughter or son.

Dad is a truck driver (or taxi). Dad is a construction worker.

My daughter caught a cold and fell ill. Mom took her to the doctor, puts mustard plasters at home, gives her medicines.

Mom took her daughter for a walk, ride the bus, ride a swing in the park. My grandmother came to visit for her birthday. Celebrating New Year.

Mom takes her daughter to the puppet theater, to the circus, to the cinema, to school.

Game material:household items, dolls

"A trip to the forest for mushrooms"

Tasks: Encouraging children to creatively reproduce family life in games. Improving the ability to independently create a game environment for the intended plot.

Game actions:Children help to get ready for the trip. Mom checks how the kids are dressed. Dad drives, drives, gives a signal, fixes problems, makes stops, announces them. In the forest, parents check their children whether they know the names of mushrooms and berries, which are poisonous and which are edible.

Preliminary work:Conversations about family relationships. Dolls, toy dishes, furniture, play attributes (aprons, kerchiefs), substitute items. Reading fiction Examination of illustrations on the topic. Making attributes for the game.

"Kindergarten"

Tasks: to expand and consolidate children's ideas about the content of the labor actions of kindergarten employees.

Game actions:The teacher accepts children, talks with parents, conducts morning exercises, classes, organizes games ... The junior teacher keeps order in the group, assists the teacher in preparing for classes, gets food ... The speech therapist works with children in setting sounds, developing speech ... Muz. the leader conducts muses. activity. The doctor examines the children, listens, makes appointments. The nurse weighs, measures children, gives vaccinations, injections, gives pills, checks the cleanliness of groups, kitchens. The cook prepares food, gives it to the tutor's assistants.

Game situations:"Morning reception", "Our classes", "On a walk", "Musical entertainment", "We are athletes", "Doctor examination", "Lunch in the garden", etc.

Preliminary work:Observing the work of the educator, assistant educator. Conversation with children about the work of an educator, assistant educator, cook, nurse and other workers in the kindergarten. Excursion-inspection of the music (physical culture) hall, followed by a conversation about the work of muses. of the head (physical head). Excursion-examination of honey. office, observation of the doctor's work, conversations from personal experience children. Inspection of the kitchen, conversation about technical equipment that facilitates the work of kitchen workers. Game-dramatization based on N. Zabila's poem "Yasochkin Garden" with the use of toys. Children composing stories on the topic “My best day in kindergarten". Reading the story of N. Artyukhova "Kompot" and a conversation about the work of the attendants. Screening with the help of Petrushka sketches on the themes "Our life in kindergarten", "Good and bad deed". Selection and production of toys for the roles of muses. worker, cook, assistant educator, nurse.

Game material:notebook for children, dolls, furniture, kitchen and dining utensils, cleaning sets, honey. tools, clothes for a cook, doctor, nurse, etc.

"School"
Tasks: Expand children's knowledge of the school. Help children in mastering the expressive means of realizing the role (intonation, facial expressions, gestures). Independently create a playful environment for the conceived. To contribute to the formation of the ability to creatively develop the plots of the game. Helping children learn some moral standards... Foster fair relationships. Strengthen forms of courtesy. To cultivate friendship, the ability to live and work in a team.

Game actions: The teacher conducts lessons, students answer questions, tell, count. The director (head teacher) is present at the lesson, makes notes in his notebook (the teacher in the role of the director can call the teacher to his office, give advice), the head teacher makes a schedule of lessons. The technician monitors the cleanliness of the room, gives a call. Learn to build a game according to a preliminary collectively drawn up plot-plan. Encourage the construction of interconnected buildings (school, street, park), while correctly distributing the responsibilities of each participant in collective activities.

Preliminary work:Conversation about school supplies using illustrated material. Riddles about school, school supplies. Reading to children of the works of S. Marshak "First September", Aleksin "First Day", V. Voronkova "Girlfriends go to school", E. Moshkovskaya "We play at school". Memorizing poems by A. Alexandrova "To school", V. Berestov "Counting". Meeting with kindergarten graduates (leisure activities). Making attributes for the game (briefcases, notebooks, baby books, schedule ...)

Game material:briefcases, books, notebooks, pens, pencils, pointer, cards, blackboard, teacher's table and chair, globe, teacher's magazine,

bandages for attendants.

"Polyclinic"

Tasks: Arouse children's interest in the medical profession. To cultivate a sensitive, attentive attitude towards the patient, kindness, responsiveness, a culture of communication.

Game actions:The patient goes to the registry, takes a coupon to the doctor, goes to an appointment. The doctor accepts patients, listens carefully to their complaints, asks questions, listens with a phonendoscope, measures blood pressure, looks at the throat, and makes an appointment. The nurse writes the prescription, the doctor signs. The patient goes to the treatment room. The nurse gives injections, bandages wounds, lubricates with ointment, etc. The nurse cleans the office, changes the towel.

Game situations:"At the appointment with the doctor", "At the appointment with the surgeon", "At the appointment with the ophthalmologist", etc.

Preliminary work:Excursion to the medical office d / s. Observing the work of the doctor (listening with a phonendoscope, looking at the throat, asking questions). Hearing of K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Excursion to the children's clinic. Reading lit. works: Y. Zabila "Yasochka caught a cold", E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.) Conversation with children about the work of a doctor, nurse. Examining illustrations about a doctor, honey. sister. Modeling "Gift for the sick Yasochka". Making with children attributes for the game with the involvement of parents (dressing gowns, hats, recipes, medical cards, coupons, etc.)

Game material:

"Hospital"

Tasks:

Game actions:The patient is admitted to the emergency room. The nurse registers him, leads him to the ward. The doctor examines patients, listens carefully to their complaints, asks questions, listens with a phonendoscope, measures blood pressure, looks at the throat, makes an appointment. The nurse gives out medications to patients, measures the temperature, makes injections, dressings, treats wounds, etc. in the treatment room. The nurse cleans the ward, changes the linen. Relatives and friends visit the patients.

Preliminary work:see "Clinic"

Game material:dressing gowns, hats, pencil and paper for recipes, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

"Ambulance"

Tasks: arouse children's interest in the professions of a doctor, nurse; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Game actions:The patient calls 03 and calls an ambulance: he names his full name, gives his age, address, complaints. An ambulance is coming. The doctor and the nurse go to the patient. The doctor examines the patient, listens carefully to his complaints, asks questions, listens with a phonendoscope, measures the pressure, looks at the throat. The nurse measures the temperature, follows the doctor's instructions: gives medicine, injections, treats and bandages the wound, etc. If the patient feels very unwell, he is taken away and taken to the hospital.

Preliminary work:see "Clinic"

Game material:telephone, bathrobes, hats, pencil and paper for prescriptions, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

"Pharmacy"

Tasks: arouse children's interest in the profession of a pharmacist; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Game actions:The driver brings medicines to the pharmacy. Pharmacy workers place them on the shelves. People come to the pharmacy for medicines. The prescription department dispenses drugs on prescriptions from doctors. Here they make potions, ointments, drops. Some visitors talk about their problems and ask which medicine to buy, the pharmacist advises. The phyto department sells medicinal herbs, fees, cocktails.

Preliminary work:Examination of the set of postcards "Medicinal plants". Examination of medicinal plants on the site of a kindergarten, in a meadow, in a forest. Riddles about medicinal plants. Making attributes for the game with the children with the involvement of parents (dressing gowns, hats, recipes, potions.)

Game material:robes, hats, recipes, honey. instruments (tweezers, spatula, pipette, phonendoscope, tonometer, thermometer, syringe, etc.), cotton wool, bandage, ointments, tablets, powders, lek. herbs.

"Veterinary clinic"

Tasks: arouse children's interest in the profession veterinarian; to cultivate a sensitive, attentive attitude towards animals, kindness, responsiveness, a culture of communication.

Game actions:Sick animals are brought in and brought to the veterinary hospital. The veterinarian accepts patients, listens carefully to the complaints of their owner, asks questions, examines the sick animal, listens with a phonendoscope, measures the temperature, and makes an appointment. The nurse writes out a prescription. The animal is taken to the treatment room. The nurse gives injections, treats and bandages wounds, lubricates with ointment, etc. The nurse cleans the office, changes the towel. After taking the sick animal, the owner of the sick animal goes to the veterinary pharmacy and buys the medicine prescribed by the doctor for further treatment at home.

Preliminary work:Conversation with children about the work of a veterinarian. Drawing "My favorite animal" Making with children attributes for the game with the involvement of parents (dressing gowns,hats, recipes, etc.)

Game material:animals, dressing gowns, hats, pencil and paper for recipes, phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

"Zoo"

Tasks: to expand children's knowledge about wild animals: to educate kindness, responsiveness, sensitive, attentive attitude to animals, a culture of behavior in in public places.

Game actions:Builders are building a zoo. The driver brings animals. Movers unload, put the cages with animals in place. Zoo workers take care of animals (feed, watered, cleaned in cages). The veterinarian examines the animals (measures the temperature, listens with a phonendoscope), treats the sick. The cashier sells tickets. The guide conducts a tour, talks about animals, talks about security measures. Visitors buy tickets, listen to the guide, watch animals.

Preliminary work:Reading literary works about animals. Examining illustrations about wild animals. Listening to K. Chukovsky's fairy tale "Doctor Aibolit" in audio recording. Examination with children of illustrations for K. Chukovsky's fairy tale "Doctor Aibolit". Children's stories "How we went to the zoo" The teacher's story about the work of a veterinarian at the zoo. Talking to children about the rules safe behavior in zoo. Drawing "What I saw at the zoo." Collective modeling "Zoo" Making attributes for the game with children.

Game material:large building materials, wild animals (toys), utensils for feeding animals, cleaning equipment (buckets, brooms, scoops), dressing gowns, hats, a sanitary bag (phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, syringe, ointments, tablets , powders), box office, tickets, money.

"Shop"

Tasks: to arouse children's interest in the profession of a seller, to form the skills of a culture of behavior in public places, to foster friendly relations.

Game actions:The driver brings the goods by car, the loaders unload, the sellers unload the goods on the shelves. The director keeps order in the store, makes sure that the goods are delivered to the store during the time, calls the base, orders the goods. Buyers come. Sellers offer goods, show, weigh. The buyer pays for the purchase at the checkout, receives a check. The cashier receives the money, punches the check, gives the customer change, the check. The cleaning lady is cleaning the room.

Game situations:"Vegetable store", "Clothes", "Products", "Fabrics", "Souvenirs", "Books", "Sports goods", "Furniture store", "Toy store", "Pet shop", "Headwear", "Flower shop "," Bakery " and etc.

Preliminary work:Excursion to the store. Observing the unloading of goods in a grocery store. Conversation with children about the excursions. Reading literary works: B. Voronko "The Tale of Unusual Shopping" and others. Ethical conversation about behavior in public places.

Meeting the children with their mother, who works as a shop assistant. Children composing stories on the topic "What can we do?": "How to buy bread in a bakery?", "How to cross the road to get to the store?" etc. Making attributes for the game with children (sweets, money, wallets, plastic cards, price tags, etc.).

Game material:scales, cash register, robes, hats, bags, wallets, price tags, goods by department, a car for transporting goods, cleaning equipment.

"At the exhibition of folk art" - "Fair"

Tasks: Strengthen children's knowledge about the diversity of folk art, introduce them to Khokhloma, Gzhel, Dymkovo toys, Gorodets painting, be able to name the main elements of these types of craft, foster a sense of beauty, the desire to continue the traditions of their people, expand the vocabulary of children: "Khokhloma painting", " folk art "," folk craft "," Dymkovo toy "," Gzhel "," Gorodets "," curl "," curl ", etc.

Game actions:the teacher invites children to go to an exhibition of folk art. The bus leaves in 5 minutes. The driver is already waiting for us. Children at the box office buy bus tickets and then take seats on the bus. To avoid getting bored on the way, children sing their favorite song. Finally everything is in place. The children are met by a guide and invited to the Khokhloma hall. Children examine objects painted with Khokhloma, remember where this craft originated, what basic elements are used in Khokhloma, what color of paint is used, which objects are painted with Khokhloma, etc. Another guide meets them in the hall of Dymkovo toys. In the same way, children visit the hall of Gorodets painting and the hall of Gzhel. You can recall poems, interesting moments in the classroom when meeting with folk art. The excursion is over, the children are going home by bus. On the way, they share their impressions.

Game material:a bus made of highchairs, a steering wheel for a driver, a ticket office, bus tickets, a showcase with Dymkovo toys, an exhibition of items painted by Khokhloma, Gzhel, Gorodets painting.

"Khlebozavod"

Tasks: Familiarization of children with the work of adults working at the bakery.

Game actions:The director of the bakery organizes the work of the employees of the bakery. Provides distribution of finished products.

Deals with the procurement of raw materials for the manufacture of bread.

Controls the quality of employees' work. The baker bakes baked goods of different varieties and sizes; group finished products by grades and sizes. The inspector determines the assortment, quality and quantity of bakery products, controls the correctness of their layout, and checks the readiness of the products. Drivers load the finished goods into cars from the warehouse; deliver bakery products to shops and stalls, having previously determined their number and size.

Preliminary work:Conversation about bread. Visit to the kindergarten kitchen. Baking bread products from salted dough. Construction of equipment for a bakery. Examination of illustrations on the topic. Making attributes for the game.

"Sewing Studio"

Tasks: expand and consolidate the knowledge of children about working in a sewing studio, form the initial idea that a lot of work is spent on the manufacture of each item, strengthen the skills of social behavior, thank for the help and care provided, develop and strengthen friendly relations between children.

Game situations:"Salon of hats"

Game actions:choice of style, advice, make an order, taking measurements, layout of patterns and cut, fitting, sewing, finishing, embroidery, ironing, seamstress hands over finished products to the warehouse, payment of the order, receipt of the order.

Preliminary work:Meeting with workers of the sewing studio (parents), conversation. Reading works: S. Mikhalkov "Hare tailor", Viktorov "I sewed a dress for my mother", Greenberg "Olin's apron". Didactic game"What's your wool?" Examination of tissue samples. Conversation "What fabric can be sewn from?" Production of an album "Samples of fabrics". Examining fashion magazines. Application "Doll in a beautiful dress". Manual labor "Sew a button". Making attributes for the game with the involvement of parents (showcase, ironing boards, sets of fabrics, buttons, threads, patterns, etc.)

Game material:various fabrics on the showcase, sets containing threads, needles, buttons, thimbles, 2-3 sewing machines, scissors, patterns (patterns), tape measure, cutting table, irons, ironing boards, seamstress aprons, fashion magazine, dressing table, receipts ...

"Photo studio"

Tasks: to expand and consolidate the knowledge of children about working in a photo studio, to foster a culture of behavior in public places, respect, a polite appeal to elders and to each other, to teach to thank for the help and service provided.

Game actions:The cashier accepts the order, receives the money, knocks out the check. The client greets, makes an order, pays, takes off his outerwear, tidies himself up, takes pictures, thanks for the service. The photographer takes pictures, takes photographs. In the photo studio you can take a picture, develop the film, view the film on a special apparatus, take photographs (including for documents), enlarge, restore photographs, buy a photo album, photographic film.

Preliminary work:Ethical conversation about the culture of behavior in public places. Examining an album with sample photos. Acquaintance with the camera. Examination of a child's and a real camera. Examining family photos. Making attributes for the game with children.

Game material:baby cameras, mirror, hairbrush, photographic films, sample photos, photo frames, photo albums, money, receipts, cash register, sample photos.

"Beauty saloon"

Tasks: to expand and consolidate the knowledge of children about working in the "Beauty Salon", arouse the desire to look beautiful, foster a culture of behavior in public places, respect, and a polite appeal to elders and to each other.

Game actions:The hairdresser washes hair, combs, makes haircuts, dyes hair, shaves, refreshes with cologne. A manicurist does a manicure, varnishes the nails, and gives recommendations for hand care. The master of the beauty parlor does a facial massage, wipes it with lotion, lubricates it with cream, paints the eyes, lips, etc. The cashier knocks out the checks. The cleaning lady sweeps, changes used towels, napkins. Visitors politely greet the salon employees, ask for a service, consult with the masters, pay at the cashier, thank for the services.

Preliminary work:Children visit a hairdresser with their parents. Children's stories about what they did in the hairdresser. The teacher's story about the culture of behavior in public places. Examining an album of hairstyles. Examining sample booklets cosmetics... Didactic game "We will comb the doll beautifully". Didactic game "Cinderella is going to the ball". Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents (dressing gowns, capes, towels, napkins, etc.)

Game material:mirror, a set of combs, razor, scissors, hair clipper, hair dryer, hair spray, cologne, nail polish, baby cosmetics, an album with samples of hairstyles, hair dye, dressing gowns, drapes, towels, cash register, receipts, money, mop, bucket.

"Salon"- "Hairdresser for animals"

Tasks: expand and consolidate the knowledge of children about the work of a hairdresser, foster a culture of behavior in public places, respect, polite treatment of elders and each other, teach to thank for the help and service provided

Roles: hairdressers - ladies' handyman, male handyman, cashier, cleaner, clients.

Game actions:The cashier knocks out the checks. The cleaning lady sweeps, changes the used towels. Visitors take off their outerwear, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay at the cashier, and thank for the services. The hairdresser washes hair, dries it, combs, makes haircuts, dyes hair, shaves, refreshes with cologne, gives recommendations on hair care. Can be paired with Home, Family

Hairdresser for animals- they cut the dogs, comb their hair. They prepare animals for performances in the circus, make their hairstyles, tie bows.

Preliminary work:see "Beauty salon"

Game material:see "Beauty salon"

"Library"

Tasks: display in the game knowledge about the surrounding life, show social significance libraries; to expand the understanding of the library workers, to consolidate the rules of conduct in a public place; to acquaint with the rules of using the book; to awaken interest and love for books, to cultivate a respectful attitude towards them.

Game actions:Readers' forms design. Acceptance of applications by the librarian. Working with a filing cabinet. Issuing books. Reading room.

Preliminary work:Excursion to the library followed by a conversation. Reading the work of S. Zhupanin "I am a librarian", the opening of the "Book workshop" for the repair of books. Exhibition of drawings based on the works read.

Game material:forms, books, card index.

"Building"

Tasks: form concrete ideas about construction, its stages; to consolidate knowledge about blue-collar occupations; foster respect for the work of builders; to form the ability to creatively develop the plot of the game.

Game actions:Selection of a construction object. The choice of building material, the method of its delivery to the construction site. Building. Building design. Delivery of the object.

Preliminary work... Reading the fairy tale "Teremok", works "Who built this house?" S. Baruzdin, “There will be a city here” by A. Markushi, “How the metro was built” by F. Lev. Examining pictures, illustrations of construction, and conversations about content. Conversation about safety at a construction site. Drawing on the theme "Building a house". Making attributes for games.

Game material:construction plans, various building materials, uniforms, helmets, tools, construction equipment, material samples, design magazines, substitute items.

"Circus"

Tasks: to consolidate children's ideas about cultural institutions, rules of behavior in public places; to consolidate knowledge about the circus and its workers.

Game actions:Buying tickets, coming to the circus. Purchase of attributes. Preparing artists for performance, drawing up a program. Circus performance with intermission. Photographing.

Preliminary work:Examining illustrations about the circus. Conversation on personal impressions of children about visiting the circus. Reading of the works "Girl on the ball" by V. Dragunsky, "Circus" by S. Marshak, "Friends of my cats" Y. Kuklachev. Making attributes for the game (tickets, programs, posters, garlands, flags, etc.)

Game material:posters, tickets, programs, costume elements, attributes (noses, caps, whistles, soap bubbles, "ears"), garlands, flags, attributes for circus performers (ropes, hoops, balls, clubs), cosmetic sets, overalls for ushers, buffet workers, etc.

"Migratory birds.

The appearance of chicks in the nest "

Tasks: The development in children of the ability to take on the role of birds.

Strengthen the ability of children to dramatize fairy tales and stories they like.

Game actions:Birds are happy with the appearance of chicks, take care of their offspring. They protect them from trouble, feed them, teach them to fly.

Preliminary work:Acquaintance with distinctive features migratory birds from pictures, illustrations, reading poems and stories about birds.Examination of illustrations on the topic. Making attributes for the game.Substitutes, toys.

Theater. "Bird's Bazaar"

Tasks: Reproduction of elements of matinees and entertainment in games; education of skills to act in accordance with the assumed role. Strengthen the ability of children to dramatize fairy tales and stories they like.

To foster a respect for nature.

Game actions:Visitors came to the theater. They go to the wardrobe. To undress, they buy tickets at the box office. They sit down according to the purchased tickets. The actors show a performance based on the stories they like.

Preliminary work:Reading. V. Bianchi "Sinichkin Calendar"

B. Brecht "Winter conversation through the window"

E. Nosov "Like a crow on the roof got lost"

Invite children to make attributes for games (posters, tickets, elements for costumes)

"Drivers"

Tasks: To acquaint children with the work of transport, the work of transport workers: driver, operator, dispatcher, car mechanic, etc.
To give knowledge that chauffeurs carry a large number of passengers, deliver various goods to the cities and villages of our big country.
In order for the cars to go on the voyage and deliver the goods on time, they are repaired, cleaned, lubricated, and refueled.
To expand children's ideas about the work of transport workers, about their social significance.
To foster interest and respect for the work of transport workers, to encourage the desire to work as conscientiously and responsibly as adults, to take care of the safety of equipment.
Contribute to the emergence of role-playing and creative games: "Street traffic", "Drivers", "Traffic light", "Gas station" and others.

Game actions:Dolls and building materials are transported by cars. The driver drives the car carefully so as not to run over people. The cars are fueled with gasoline, go to the construction site, unload building material, fill up the sand. The driver goes to the green light of the traffic light, to the red one - stands.

Taxi driver - takes people to work, to the theater, to the cinema.

Driver truck - pours gasoline into the car, washes it, puts it in the garage.

Bus driver- drives the car carefully, carefully, conductor sells tickets. The bus takes people wherever they want: to visit, to work, home.

At the crossroads stands policeman - regulates movement.

Pedestrians walk along the sidewalk. The road goes green.

For pedestrians there is a special crossing - "zebra". We follow the rules road traffic.

Fire truck driver- brings firefighters on a fire, helps to extend the ladder, unfold the fire hose.

Ambulance driver- helps to load patients into the car, feeds a stretcher, drives carefully.

Game situations:« A fun trip by bus "," Let's clear the streets of the city from snow "(snowblowers)

Game material:Road signs, caps with stencils "taxi", "milk", "bread", "cargo", "construction", " Ambulance"," Fire ", steering wheels of different diameters - 5-10 pcs., Silhouettes of different machines for dressing on the neck, police wands, a gas station from boxes., Toys-substitutes.

"Space flights"

("Traveling on a rocket", "Preparing to become astronauts", " Medical checkup astronauts ")

Tasks: . Acquaintance with the pioneers who conquered the Universe.

To consolidate the knowledge of children on the mastery of the topic "Space".

To foster feelings of patriotism, pride in the country that first paved the way into space.

Enrich the vocabulary of children with new concepts.

Game actions:Cosmonaut training, space flights to study stars and other planets.

Doctors "Check the health" of the astronauts before the flight.

Built a space rocket astronauts flew to the moon to study the lunar soil. The moon has depressions and mountains. Landing on the Moon, walking in zero gravity, photographing lunar landscapes, stars, the sun. We move on the moon on a lunar rover.

We flew to other planets: Mars, Saturn. We study soil samples from other planets.

In space, we use space food, space suits for protection. We communicate with aliens ... We exchange souvenirs. We go out into outer space.

We keep in touch with the ground, use video communication, computers, cameras.

On the ground we meet the astronauts after the flights. Doctors check health after the flight, measure blood pressure. Other cosmonauts are being trained on simulators.

Game material:Spacesuits made of polyethylene, a map of the Earth, the Moon, the starry sky, a lunar rover, an antenna, a walkie-talkie, a control panel, headphones, a tablet, a notebook, a camera, postcards of planets, the starry sky.

"Paramilitary Games"

Tasks: Develop the theme of paramilitary games, teach children to perform tasks exactly, be attentive, careful, foster respect for military professions, a desire to serve in the army, expand the vocabulary of children - "intelligence", "scouts", "sentry", "security", " soldiers. "

Game actions:

Border guards - brave, courageous, dexterous. Border guards exercises, classes, rest. Dog training. The border guard at the post is guarding the borders of our Motherland.

I noticed footprints on the control strip in the sand. They detained the violator of the border, checked the documents, took him to the headquarters.

Russian army - Soldiers in training -soldiers are brave, dexterous, fearless. Training soldiers, studies, military exercises at the training ground. Awarding of honors in service. The soldier obeys the commander's order, salutes.

Pilots - train on the ground, doctors check their health before the flight.

The pilots are flying planes, helicopters, doing various aerobatics in the sky.

They keep in touch with the ground, on the ground the flight is controlled by the dispatcher, speaks to the pilot on the radio, and allows landing.

On a warship- training of seafarers on land, doctors check the health of seafarers before going to sea. Sailors on deck, looking through binoculars, turning the steering wheel. They guard the maritime borders of our Motherland. Sailors communicate with the land by radio. The boat commander gives commands, examines the map.

Game material: Soldier pilots (2-3 pcs.), Tanker's helmet (2-3 pcs.), Takes a paratrooper (2 pcs.), Binoculars (2-3 pcs.), Silhouettes of weapons (machine guns, pistols), map, walkie-talkie, tablet for the commander ...

"Mail"

Tasks: Expand children's ideas about the methods of sending and receiving correspondence, foster respect for the work of postal workers, the ability to listen carefully to the client, treat each other in a polite manner, expand the vocabulary of children: "parcel", "parcel", "magazines", "postman" Develop imagination, thinking, speech; the ability to jointly deploy the game, negotiate and discuss the actions of all players.

Game actions:People write letters to each other, send telegrams, postcards, congratulate each other on the holiday. People carry letters and postcards to the post office and throw them into a large mailbox.

Delivers telegrams and letters postman. He has a large bag with letters and newspapers. Letters and newspapers are delivered to the addresses, the address is written on the envelope: street name, house number, apartment number and surname. The postman drops letters into the mailbox of every house or apartment.

Envelopes are bought at the post office, at the kiosk. At the post office, you can send a parcel to another city.Postal workerweighs the parcel, puts a stamp on it, sends it to the railway station.

Game material:Postman's cap, postman's bag, newspapers, letters, postcards, different forms, small parcels from boxes, postage stamp, scales, mailbox out of a box, pencil for notes.

"Steamer" - "Fishing vessel"

Tasks: To form the ability to reflect in the game various stories about the life and work of people, to consolidate knowledge about the professions of adults on the ship.

Game actions:The steamer is built from cubes, blocks, bricks, soft modules, rope, chairs.

Passengers go on a trip down the river. Captain gives commands, looks through binoculars. Steering wheel leads the steamer, turns the steering wheel. At the stops, everyone goes ashore, walks, goes on excursions. Sailors on the steamer they remove the ladder, wash the deck, carry out the commands of the captain. Cook cook preparing lunch for the team.

Fishermen preparing to go to sea. Collect nets, binoculars, a mouthpiece. They go out to sea to fish. Captain fishing boat gives commands, everyone helps each other.

Fishermen throw their nets into the sea, catch fish, unload them into containers, put them in refrigerators. The team is resting, the cook has prepared a delicious lunch. The captain looks at the direction of the ship on the map. Everyone returns to the shore. The fish is unloaded onto special trucks that take it to the store.

Game material:Sailors' caps, collars, binoculars, steering wheel, garrison caps, anchor on a rope, signal flags (red, yellow), compass, map, fishing net, mouthpiece.

"Canteen" - "Cafe" - "Cook"

Tasks: To expand children's ideas about the work of workers in canteens, cafes. Develop interest and respect for the professions of a cook, a waiter. Acquaintance with the rules of conduct in public places.

Game actions:The dining room has tables and chairs for visitors. Cooks prepare Tasty food in the kitchen, they cook dumplings, bake pies, cook borsch, soups, fry cutlets. In the dining room, they feed drivers, workers, builders, sailors, and schoolchildren.

There are napkins and vases of flowers on the tables. Waiters serve food to visitors , talk to them politely, give them a book with a menu to choose the food at the request of the visitor. Visitors pay for lunch at the cashier, they are given a check. People come to cafes not only to eat, but also to listen to music.

We celebrate birthday, dance, sing karaoke. Waiters are polite to visitors, bring food, sweet water. There are beautiful dishes and flowers on the tables. Musicians they play and sing beautifully. Visitors, leaving, thank you for the pleasure.

Game material:White cap (2 pcs.), Apron (2 pcs.), Children's kitchen utensils, children's dining utensils, children's tea utensils, a stove, dummies of products, vegetables, fruits, menus, children's trays, cocktail tubes, juice boxes , yoghurts.

"Traveling by ship, by train"

Tasks: Fixing the name Vehicle; the formation of a positive relationship between children; development of dialogical speech; broadening the horizons of children.

Game actions: We build a ship we go on a trip around the world. We take with us binoculars, a map, a compass, a horn. Coming up with a name for the ship. Passengers climb aboard, go to their cabins. Captain of the ship orders to raise the anchor. Sailors listen to the command of the captain.

The ship is sailing to Africa... We go ashore. We meet the residents, get to know each other. Walking in Africa. We meet monkeys, elephants, tigers.

Let's sail to the North. It's cold there. We observe icebergs, penguins, polar bears.

We are sailing to Australia.There we will see kangaroos, giraffes. We study nature, swim in the ocean, study the seabed. We return home.

Building a train ... We are going to travel around Russia. Passengers looking out the window, talking to each other. The conductor brings tea.

Passengers get off at stations. Walk with tour guide on excursions, to museums, going to shops, walking around the city.

We arrived at Moscow. We walk around Moscow, along Red Square. We watch fireworks in the evening. We return home by train. We say goodbye to the guide.

"Traveling by plane"
Tasks: To expand the knowledge of children about air modes of transport, about the purpose of the aircraft, about how to service the aircraft, teach to see the beauty of earthly landscapes, foster respect for the pilot's profession, courage, expand the vocabulary of children: "airplane", "pilot", "stewardess", "flight ".

Game actions:the teacher invites the children to take an airplane flight. Children distribute among themselves the roles of Pilot, Stewardess, Radio Operator, Dispatcher, Loader. Those who wish to buy tickets at the box office, present them to the Stewardess and get on the plane. Movers are loading. The dispatcher announces the departure of the aircraft. During the flight, Passengers are viewed from the window (images in the paintings) different kinds- seas, mountains, rivers, forest, tundra. They arrive at a given city. They walk the streets, admire the sights. Upon their return, the children share their impressions.

Game material:an airplane built of building material, a steering wheel, a pilot's cap, clothes for a stewardess, pictures with the image of the sea, mountain peaks, deserts, taiga, tundra.

"Ministry of Emergencies" - rescuers

Tasks: To acquaint children with the difficult and honorable profession of a rescuer, to teach, if necessary, to act clearly and harmoniously.

Game actions:Organize rescue expedition to provide assistance to victims; enrich the experience of children - at the place of "rescuers' work" it is necessary to build new houses for residents, save animals from the rubble, extinguish burned buildings, provide medical assistance, feed; even show a concert for the "victims".

SOS signal received; TV message; a letter from a bottle caught in the sea. A problem situation is posed to the children: there is no one else to save people and animals from a distant island after a fire, earthquake, volcanic eruption, flood, etc.

1. Determination of the location of the island on the map.

2. Determining the path to the island and the type of transport by which you can get to the desired place.

3. Distribution of roles: rescuers, firefighters, doctors, builders, captain, sailors, etc.

4. Construction of a "ship" ("airplane", etc.)

5. Collecting the necessary things.

6. The way to the island.

7. Rescue measures:

The sailors are repairing the "ship";

Firefighters extinguish burning buildings; rescuers are clearing the rubble;

Builders are building new houses;

Doctors provide medical assistance.

8. Return home.

Game material:-large building material; suits (captain's cap, collars for sailors, equipment for firemen, white caps for doctors, medical bags); hospital equipment; products; blankets; substitute items.

"Knights and Princesses" - "Journey to the Fairytale City", "Join the Society of Knights", "Join the Society of Princesses", "At the Ball at Cinderella", "Knightly Tournaments"

Tasks: To form norms and rules of communication and behavior in children at home and in public places; understand that rude, conflicting communication and behavior does not lead to anything good. To form the ability to treat the interlocutor benevolently. Respect his opinion, strive to positively express your position. understand peers and adults, provide all possible help to each other, adults, the elderly and young children

Game actions:The Fairy of Politeness helps the future princesses and knights learn the rules of conduct. She sings "magic songs", gives new polite words, talks about being princesses and knights, gives the girls the rules of behavior of Cinderella, etc.

To become a real princess, girls prove that they comply with all the rules of behavior that Cinderella gave them: they prepare salads, clean, read poems about politeness, solve various problem situations.

Cinderella rules "How real princesses behave"

1. Reject rudeness, shouts, talk to everyone calmly and politely.

2. Noticing a mess, remove it without waiting to be asked.

3. Take care of kids, help adults.

4. Know how to listen carefully to the interlocutor.

5. Learn to walk and dance beautifully.

« How real knights behave. "

1. They only tell the truth.

2. Are able to recognize and correct their mistakes.

3. Instead of fighting, solve the problem with words.

4. Always thank you for your help with a smile on your face.

5. Compliments to girls and women.

All steps and achievements on the path of initiation into knights and princesses are rewarded with special counters "for diligence", "for modesty", "for honesty", "for a noble deed", "for courtesy", etc. Children keep these chips in separate envelopes, at the end of the week they count the total number of chips each child has and determine the winner. Girls can be given a heart "with sparks of kindness."

Boys can be divided into teams of "Knights of the Vigilant Eye", "Knights of the Mark of the Hand". At the end of the week, all the "knights" sit down at the "round table". According to the number of chips, the winner is awarded an "order".

Game material:Knight armour; ballroom dresses and accessories, chips, orders.

"On the roads of the city"

Tasks: to consolidate the knowledge of children about the rules of the road, to introduce them to a new role as a traffic controller, to bring up endurance, patience, and attention on the road.

Game actions:Children are offered to build a beautiful building - a theater. Choosing a place to build. But first you need to transport the building material to Right place... Drivers can easily cope with this. Children take cars and go for building materials. But here's the bad luck - the traffic lights do not work on the main roads. To avoid an accident on the road, it is necessary that the traffic of cars be controlled by a traffic controller. Choosing a Regulator. He gets into a circle. He is holding red and green flags. The red flag is "stop", the green flag is "go." Everything will be all right now. The traffic controller controls the traffic.

Game material:toy cars, flags for the traffic controller - red and green.


Role-playing game becomes the leading activity of the child from the age of 4. Children are ready to play role-playing games endlessly, especially since the field for plots is vast. All that is required of a parent and educator is to provide the child with an appropriate developmental environment that the child can adapt to fictitious circumstances.

In the game of children of middle preschool age, several favorite topics can be distinguished.

Role-playing game: SHOP

The Shop is one of the most efficient and versatile spaces for RPG. Children can play the role of a seller, buyer, cashier, manager, supplier of products - and the list of available roles is not limited to that. It is in the corner of the store in the kindergarten that a variety of games can be organized in which children will learn the most important social skills.

A separate and very important function that a role-playing game in the store allows you to implement is teaching counting and mastering basic economic concepts and ideas about financial-monetary relations. In order for this to become possible, in addition to other toys, it is necessary to purchase toys such as cash machine and, of course, toy money.

Counting money, the child not only actively trains his mathematical skills, but also learns the concept of money as the most important element of everyday life. modern man... Exactly financial side the role-playing game of the store makes it so attractive and gives it an outstanding developmental effect.

Role-playing game: HAIRDRESSER

A beauty salon or hairdresser is mandatory in every kindergarten group. As a rule, children's furniture is purchased and filled with all the necessary accessories. Purchased toys in the store can be supplemented with various shampoo, cream, cotton pads, combs, curlers, safety glass mirrors and much more, which fits the theme of a hairdresser and beauty salon.

An important element is a drape for the client and an apron for the employee of the hairdresser. Through these objects, children transform into their roles and begin to play them in the plot. Simple costumes can be purchased in specialized stores for preschool educational institutions or sewn by yourself.

The hairdresser's corner in the kindergarten is an island of femininity and beauty. Every girl will pay attention to him and will play there with great pleasure.

On the picture you see "Set Hairdresser" which includes everything you need: plastic accessories, hairdresser's cape. It is packed in a pink suitcase. We found this set in the store "Kindergarten"

Role-playing game: DESK corner

The notions of discipline and housekeeping begin with being on duty in kindergarten. Since learning and development in kindergarten takes place in a specially organized life, it is necessary to create from this pedagogically effective situation... In other words, no kindergarten can put the responsibility for organizing the life of children completely on the shoulders of adults. Even the smallest children, to the best of their ability, should be involved in the most important everyday issues, because this activity contains the most important educational element.

In the corner of the nurse on duty in kindergarten, children should familiarize themselves with the elementary rules of housekeeping, as well as learn how to handle a variety of elements of household appliances. Specially for safety reasons, toys are developed for children that are as similar as possible to real household items and appliances, but, however, are only an imitation of them. However, this does not reduce performance. educational process, the purpose of which is to instill in children the skills and habits of housekeeping, as well as fostering responsibility and love for order.

On the picture a set called - Game set Cinderella №4. It is produced by the old factory of plastic toys "Sovtekhstrom". The quality of the toy is good, the price is very affordable!

HOSPITAL play corner

Some of the most popular subjects for children are a clinic, a hospital, a dental office. From childhood, kids understand the importance of such a profession as a doctor. Playing in the hospital is an integral part of children's playtime.

As a rule, specific furniture is needed to organize a corner: a children's couch and a cabinet with a red cross. If it is possible to organize a couch, then a locker should be mandatory. What should be put there, I think, is not difficult to guess - dummies of medical instruments, jars, cotton wool, bandages and other items that children associate with a hospital. It is also a good idea to have prescription and prescription forms for your doctor to write. Doctor's kits are sold in any store, it is not difficult and not expensive to purchase them. Polesye has an excellent and wide choice, from doctor's carts to the simplest and most budgetary sets.

Role-playing game: SCIENTIFIC LABORATORY

Each age in a person's life brings us new discoveries. For a preschooler, the entire vast world around is full of mysteries and secrets, and the duty of adults is to do their best to ensure that the knowledge of the surrounding reality for the child takes place in a fun way.

The Experimentation Corner in kindergarten will open doors for children to the world of elementary knowledge in the field of physics, chemistry, biology and other natural sciences.

The power of the experiment is that it clearly demonstrates to children the most important laws of nature in action. Since preschoolers do not yet have a sufficiently developed abstract and logical thinking in order to comprehend the laws of reality according to formulas and scientific calculations, it is the experiment for them that becomes a guide to the world of really useful and relevant scientific knowledge, adapted to children's perception.

On the picture you see the "Magnetic Rod". Unique equipment for kindergartens to explain the power of a magnet, its action and more. It's fun, interesting and useful! "Magnetic wands" are foreign equipment that has just begun to appear in kindergartens today.

Role-playing game: TRAVEL BUREAU

A corner of the world in a kindergarten (or travel agency) actively contributes to the fact that the child learns important geographic and political-economic concepts. For children who have never been to other countries, it can be really difficult to understand the real scale of the world, and the traveler's corner successfully solves this problem. In addition, the game of travel is the strongest stimulator of interest in learning about the world around us. In addition, a travel agency can organize a game program for traveling even into space or to the bottom of the ocean.

Another unique function of the corner of the world in kindergarten is the ability to link it to the study of foreign languages, which is undoubtedly very important. For a preschooler who is studying a foreign language, it is important to get acquainted not only with the alphabet and the basic rules of grammar, but also to learn the culture and traditions of other countries, which is also successfully implemented in the space of a corner of the world in kindergarten.

On the picture you see the talking poster "Living Geography". It makes it easier for children to study and understand the nature of our Earth. This is modern equipment for home and kindergarten. In the second photo: Physical globe of the Earth, d-250 mm.

Role-playing game: MAIL

We live in the era of information dominance.

It is thanks to the fact that people have learned to communicate with each other through huge layers of time and many kilometers of space, that humanity was able to take a huge step in its development.

Despite the fact that now in the world information is already able to be transferred from one side of the globe to another in a split second, we must not forget that it all started with the mail. And that, despite modern technology, this area of ​​human activity is still functioning and flourishing.

Playing with mail, a child in kindergarten will not only get acquainted with the fascinating processes of information exchange, but also understand how important these processes are.

By signing postcards and sending letters by mail, the baby will not only learn to correctly formulate his thoughts and wishes, but will also understand that, thanks to mail, not only texts or images, but also human emotions and feelings can be transmitted over great distances.

On the picture: children's role-playing costume "Mail". It includes a cap, a cape and a bag with the inscription "Mail". This is an inexpensive and practical suit. It is made of raincoat fabric, so it is easy to clean.

Role-playing game: THEATER

It is difficult to list all the advantages of theater as the most important developmental activity for a preschooler.

When children participate in a play or even just watch it, a whole series of pedagogically and psychologically important processes takes place, ranging from training in the ability to empathize and understand the emotions and feelings of other people, and ending with aesthetic education and cultural development.

No wonder A.S. Makarenko made theatrical performances in his system of education the most powerful and one of the most important means for influencing children for pedagogical and educational purposes. Perhaps the most important function of theatrical performances in a kindergarten is psychotherapeutic. By playing the role of a character, or simply by empathizing with him, the child can get rid of various problems in the emotional, sensory and social sphere, which inevitably arise even in preschool age.


On the picture: knitted finger theater, manufacturer IP Nikulin. Excellent quality! Characters are easy to put on on a finger. They are hand-knitted. In the second and third photos: characters of the walking theater. Development of Russian manufacturers didactic equipment "Naive World". The fingers are inserted into special loops that are sewn to the back of the doll. Wiggling your fingers - you wiggle the doll's legs. A very interesting development. Sets based on fairy tales and just individual dolls are sold in specialized stores for kindergartens.

Role-playing game: BY RUSSIAN FOLK MOTIVES

One thing distinguishes a folk toy from a modern one - the vast experience of our ancestors and their endless wisdom, which is embodied in every folk product.

Please note that the folk toy is practically immortal - children different generations have been playing with them for hundreds and thousands of years, and no modern technology can challenge and surpass their effectiveness.

In addition, the wisdom of the people endows toys with tremendous symbolism, which, undoubtedly, is perceived by children at least on a subconscious level.

For example, nesting dolls symbolize the sanctity of motherhood and the continuation of the human race, and the bizarre Russian folk decorative painting that adorns almost all folk toys brings to the child information about the structure of the world, encrypted in visual and color symbols.

Thus, Russian folk toys in kindergarten are more than a means of instilling patriotism. It is also an opportunity to pass on to children the experience gained by people over a huge period of time.

On the picture: our traditional educational toy is a nesting doll.

Role-playing game: SPORT

Sport and a healthy lifestyle are what modern children need most.

Now, when society is faced with many problems, such as physical inactivity (lack of movement) in children and adults, the problem of drug addiction and alcoholism, the problem of malnutrition - sport is a real miraculous means of preventing and eradicating these negative social phenomena. Therefore, a sports corner must be present in every kindergarten and in every family.

Childhood is a wonderful time when the human body is still light, flexible and obedient, when the child still has enough strength, energy and desire to be active, no matter what fresh air or in the gym.

Our duty is to give children everything they need for sports development and stimulate their interest and love for sports, for movement, for healthy way life. In addition, it is sports education that forms such important qualities as willpower, perseverance, determination, dedication, responsibility, discipline and team spirit.

On the picture: darts with Velcro. An excellent interesting sports game! The task is to hit the various numbers on the board with cartoon characters with Velcro balls. The balls stick!