Download mod 1.7 10 for a nuclear reactor


Mod Factorization- the mod is based on block mechanisms that are needed for completely different purposes. With the help of these systems, almost any process in the game can be automated from these mechanisms. Mechanisms can process and transport resources, generate energy, mine ores, grow plants, monitor mobs and work with liquids.

A little Let's Play with FZ

What does the mod add?

  1. 5 new ores.
  2. 39 mechanisms and many items.
  3. Many mechanisms have a beautiful and convenient interface.
  4. Automatic extraction of any resources.
  5. Handling and storage of liquids (barrels, pipes and pumps).
  6. The ability to transport items between chests and mechanisms will allow you to connect mechanisms into a network.
  7. The energy from which most mechanisms operate. Produced by generators and transported by wires.
  8. Power tools, weapons and quantum armor.
  9. Beekeeping.
  10. Nuclear bomb.
  11. 6 new liquids, 1 of which can be poured into the world like water.

Factorization- the mod is designed for survival with it. In the world, along with ordinary ores, 5 new ones are generated, and rubber trees and hives of wild bees are also sometimes found. With these resources you can create simple mechanisms: processors and simple generators that will help you create components for crafting advanced mechanisms and items such as a nuclear reactor, matter generator, electric drill and quantum armor. With the mod you can survive very much for a long time and develop in different directions.

  • Hevea or rubber tree:
    Generated in the world with a low probability, only in biomes where there is grass. In new versions, it is often generated in forests, jungles and swamps. Used to produce latex and rubber. Can be grown artificially. Most often appears in the forest, jungle or swamps.
    Hevea Sapling (486) - Drops from Hevea foliage. Used in Hevea grower to grow new Hevea plants. Grows in about 10 minutes.
  • Oil:
    Rarely generated in the world in the form of lakes with a fountain in the middle, generation more often in deserts. It looks like a dark liquid, has the properties of water: it flows, you can swim and drown in it, and upon contact with lava it turns into stone. Can be carried with a bucket or pumped out. More often appears in deserts.
  • Wild hives:
    Rarely generates on the surface. When you tap, 2 bees will fly out at him. Break it and a queen and a drone will fall out of the bees.
    Bees can only exist with difficulty turned on!

  1. Mixed Ore- is generated rarely, with average deposits no higher than level 20, mined with an iron or diamond pickaxe or drill. Drops redstone, iron dust, gold dust, rarely uranium and lapis lazuli.
  2. Uranium ore- generated rarely, in small deposits, not higher than level 48, mined with an iron or diamond pickaxe or drill. Drops uranium and 50% iron dust. Uranium is needed to effectively craft uranium rods.
  3. Iridium Ore- generated extremely rarely, 1 small deposit per 3-4 chunks. If you find it you are very lucky. mined with an iron or diamond pickaxe or drill. Drops a piece of iridium and 50% gold dust, 2 pieces make 1 iridium ingot.
  4. Copper- very common below level 30. mined with a stone pickaxe and above
  5. Tin- often found below level 30. mined with a stone pickaxe and above

  • Bees- sometimes appear only on difficulty turned on. They fly low, if hit they will begin to fly away from the player very quickly. When they die, they drop a bee drone (drone). Health - 5.

  • Mechanisms:
    • Mechanisms are blocks that perform some action while in the world. For example, generate energy, process objects, extract resources, etc.
  • GUI Mechanisms:
    • Some mechanisms have an interface. With it, you can put objects into the mechanism or take them out of it. An interface can have one or more slots. To open the interface, simply click on the mechanism. To put an item into a mechanism slot, you must first select this slot, and then press the blue arrow button. To take an item from a slot, first select that slot and then click on it.
    • On the left side of the interface there is an energy scale showing how full the internal storage of the mechanism is.
    • The interface is available for the crusher, electric furnace, extractor, centrifuge, utilizer, fuel generator, geothermal generator, barrel, apiary, bath-box and MFE.
    • If the mechanism is broken, objects will fall out of it.
  • Energy:
    • Energy is generated by generator mechanisms and transmitted through wires to connected mechanisms. Several mechanisms connected by wires form a network. All energy produced is distributed evenly across all mechanisms in the network that are not generators, taking resistance into account.
    • Mechanisms cannot transmit energy wirelessly, even if they are standing next to each other!
    • Many energy-using machines have internal storage that will store unused energy and later be used by the machine. The amount of stored energy in a mechanism can be found by clicking on it with a key or by looking at the scale in the graphical interface, if this mechanism has one.
    • Each generator has an output parameter - its voltage. The network voltage is determined by the maximum voltage of the generator. If the voltage is higher than the limit of any devices or wires, they will burn out.
    • The voltage can be changed using transformers. The transformer has one high-voltage output and 5 low-voltage outputs; they can be deployed using a key. A transformer changes voltage as energy passes through it. If the voltage is greater than the high voltage output, the transformer will burn out.
  • Types of transformers:
    1. Low voltage 32V 128V
    2. Medium voltage 128V 512V
    3. High voltage 512V 2048V
  • Voltage and resistance are disabled by default, read how to turn it on at the end of the instructions!
  • The wire- installs a block of wires, chains from these blocks connect the mechanisms into an energy network. The wire has a resistance that determines the energy loss per block of wire.
  • Types of wires:
    1. Copper - voltage limit 32V, resistance - 1/5.
    2. Gold - voltage limit 128V, resistance - 2/5.
    3. Crystal - voltage limit 512V, resistance - 1/20.
    4. Steel - voltage limit 2048V, resistance - 1.
    5. Superconductor - has no voltage or resistance limit
  • Energy storage (bat-box, id 210, MFE, id 235, MFSU, id 252) - can store 40,000 energy in a bat-box, 600,000 in an MFE, 10,000,000 in an MFSU. Transfers energy to the network until it fills the internal energy storage of all devices. The storage units have a single-slot interface needed for charging items.
    • Output voltage, also known as voltage limit:
      1. bat box 32V
      2. MFE 128V
      3. MFSU output 256V, limit 512V
  • Key (wrench, id 500)- allows you to view the energy level in mechanisms. At the reactor it shows heating, at the lighthouse it switches modes, at the matter generator it shows the process of creating matter, etc.
    • Allows you to turn mechanisms on and off. By default, all mechanisms are enabled. To turn it on/off, tap the key on the mechanism or simply hover the cursor over it. A button will appear at the top that will show whether it is on or off. It is used to turn it on/off.
  • Pressing the key turns the mechanism. The rotation serves only a decorative role!

  • Generator- this is a mechanism that produces energy and sends it to the network. The generator cannot receive energy, only give it out.
  1. A solar panel(solar panel, id 209) - the simplest generator, produces 20 energy/sec during the day, if there are no blocks on top blocking the light. Voltage 20V
  2. Fuel Generator(fuel generator, id 211) - Has an interface with 1 slot for fuel. It works the same way as a furnace, only it produces energy. Internal storage - 10,000 energy. Boards/wood - 750 energy per unit of fuel, sticks/saplings - 250, coal - 4000, lava bucket - 10000. Voltage 32V.
  3. Nuclear reactor, about him below...
  4. Windmill(windmill, id 219) - when installed above a height of 64 (above sea level), the more energy is generated, the more air blocks in the 9x9x9 zone around the windmill and the higher it is located. Maximum 100 energy/sec. Does not store energy. Voltage from 0 to 100V
  5. Water Mill(watermill, id 220) - generates more energy the more blocks of water there are in the 3x3x3 zone around it. Maximum 8 energy/sec. Does not store energy. Voltage 8V.
  6. Geothermal generator- (geothermal generator, id 221) - has an internal lava storage for 16 buckets. Uses 1 bucket of lava for 50 seconds and generates 20 energy/sec. It stops if there is nowhere to transfer the energy. It can pour lava from the barrel above it into itself, or lava can be poured through the interface by placing a bucket of lava in its slot. Voltage 32V.
  7. Liquid fuel generator- has internal storage for any liquid in 16 buckets. Uses certain liquids to generate energy. 1 bucket is processed in 50 seconds. Has an interface with 1 slot for a bucket of liquid. Can receive liquid from the barrel above it.
    1. Oil 8000 energy/bucket
    2. Lava 5000 energy/bucket
    3. Petrol 16000 energy/bucket
    4. Biomass 10000 energy/bucket
    5. Voltage 32V

  • The nuclear reactor has been recreated, the mechanics, interface, and construction method have been updated.
    • Construction: Build a hollow box from reinforced blocks so that the hollow part is 3 blocks high, and the width and length of its hollow part do not exceed 3 blocks. Instead of the ceiling, place controllers for uranium rods, and on top in the middle of the entire structure - a reactor controller. You also need to install a reactor turbine on the side of the wall of the box, from which the energy will flow. Open the reactor interface and, if everything is done correctly, slots will appear.
    • If the vessel is damaged, the reactor will not be able to contain water and will quickly overheat.
    • Operation: The reactor uses water to operate. Water will be wasted in larger quantities if the heating is stronger. If the water cannot cool the reactor, it will begin to heat up. Energy is generated from heat and water if a turbine is installed in the reactor. You can place uranium rods in the reactor slots, which generate heat. To increase efficiency, place other rods or neutron reflectors near the rods. For reduction - coolers. The reactor inventory can only be edited while it is cold.
    • Graphite rods. They control the power of the reactor and can completely stop the reaction if completely lowered. The further the rods are lowered, the higher the temperature limit before the start chain reaction and the slower the reaction itself goes. The rods can be moved using the arrows on the right side of the interface. The chain reaction begins after filling the scale on the left. The chain reaction will increase power endlessly until the reactor explodes. It cannot be stopped.
    • Remember!

  • If the reactor is broken during operation or under high heat, it will explode weakly. If it is broken during a chain reaction, an atomic explosion will occur.
  1. Use items and energy to obtain new items Electric furnace
  2. (electric furnace, id 213) an electric analogue of a conventional furnace, uses 200 energy and 5 seconds per operation. It has an interface of 3 slots - 1 for the ingredient, 2 for the result and 3 for accelerators. Internal storage - 2000 energy. Max. voltage - 32V Crusher
  3. (macerator, id 204) - crushes ore and ingots into dust. It has an interface of 3 slots - 1 for the ingredient, 2 for the result and 3 for accelerators. Metal ore - 2 dust, ingot - 1 dust. From 1 dust in the furnace you can make 1 ingot. Uses 1200 energy and 20 seconds per operation. Internal storage - 2000 energy. Max. voltage - 32V Recycler
  4. (recycler, id 200) - has an interface with 2 slots. Destroys an item from the left slot and has a chance to receive salvage in the right slot. Internal storage - 300. Max. voltage - 32V Centrifuge
  5. - Needed for processing honeycombs into bottles of honey. It has an interface of 3 slots - 1 for the ingredient, 2 for the result and 3 for accelerators. To work, there must be honeycombs in slot 1, and an empty bottle in slot 2. Uses 400 energy and 20 seconds per operation. Max. voltage - 32V- Necessary for effective production of rubber from latex. It has an interface of 3 slots - 1 for the ingredient, 2 for the result and 3 for accelerators. Gets 3 rubbers from 1 latex. Uses 400 energy and 20 seconds per operation. Max. voltage - 32V
  6. Bioreactor- Needed to create biomass from organic objects. Can work without energy, but with energy it works 8 times faster. Has an interface with 1 slot for a recycling item or an empty bucket. Discharges biomass into a barrel above the mechanism, if there is one.
    • seeds - 1/24 bucket
    • foliage 1/32 bucket
    • raw meat 1/12 bucket
    • wheat 1/27 bucket
    • sheaf of wheat 1/3 bucket
    • Max. voltage - 32V
  7. Gasoline factory- Uses energy to process oil into gasoline. To work, you need to place 2 barrels next to each other, one of which contains oil, and the other is empty or gasoline. Does not have an interface. Max. voltage - 512V
  8. Replicator- needed to create matter-objects from liquid matter and waste materials. To operate, the replicator takes 1 salvage material from the left slot and 1 bucket of liquid matter from the barrel below it, after which it begins processing. Time of 1 operation is 50 seconds. Max. voltage - 512V
  9. Compressor- Needed to produce carbon fiber, composite, compressed concrete and diamonds, respectively from carbon fabric, composite ingot, concrete block and coal block. It has an interface of 3 slots - 1 for the ingredient, 2 for the result and 3 for accelerators. Stores 2000 energy. Max. voltage - 32V
  10. Clipboard. It has 9 slots for raw materials and 9 slots for results. It is placed above any processor (electric furnace, crusher, etc.) and loads raw materials into it and removes the processing result. Allows you to add a lot of raw materials at once and not have to monitor the process further.

  • These are mechanisms that extract and process resources from the world.
  1. Boer(drill, id 207) - digs underneath itself until it reaches the bedrock, if there is a chest on top and there is room in it. Internal storage - 500 energy. Consumes 120 energy per block. Completely excavates ore deposits.
  2. Career(Quarry, id 202) - digs in the area marked with markers. He puts all the blocks in a chest above him. Consumes 80 energy per block and 50 to clear 1 block of terrain.
    • Before starting work, the quarry area must be marked with markers, placing them in a rectangle and connecting them with a key. (When tapping with the key, the marker connects to markers no further than 64 blocks located exactly north/south/west/east)
    • After marking, the quarry is placed next to the marker (not inside the marked area) and activated with a key. After activation, if the markers highlight a rectangular area, the quarry will break the markers and begin to prepare the area for work (remove unnecessary blocks, put up a marking fence).
    • Once prepared, the quarry will actually begin digging in the marked area; it can be speeded up (and increase energy costs) by placing an accelerator in its interface slot. 1 accelerator - 2 times acceleration.
      Quarry blocks:
    • Marker- marks the territory, activated by a key.
    • Marking fence- decorative block, used by the quarry when clearing the territory.
  3. Auto farmer(crop harvester, 201) - does not use energy. Plows 9x9 blocks around him, puts water under him. Plants seeds and saplings from the chest above it. Can use bone meal. Cuts down trees completely.
  4. Block Destroyer(block breaker, 232) - destroys a block underneath it if there is a chest above it and there is room in it for a drop from the block. Used for the cobblestone generator.

  • These are mechanisms that can store and process liquids. All liquids can be poured into capsules
  • Liquids that can be poured into the world:
    1. oil
  • These liquids can only be in a barrel or bucket:
    1. Petrol
    2. Biomass
    3. Liquid matter
    4. Milk
  • These liquids can only be in a barrel or bottle:
    1. Mead
  • Barrel(barrel, 208) - stores 16 buckets of any liquid of the same type. It has an interface where you can clearly see the amount and type of liquid. To pour liquid into a barrel, you need to place a bottle or bucket or one or more capsules with liquid in the upper slot; the empty container will go into the lower slot. To take liquid, simply tap an empty bucket or capsule or bottle on the barrel.
    • You can make mead in a barrel. To do this, leave the honey in the barrel for about 10 minutes.
    • If 2 barrels with the same liquid are placed one above the other, the liquid from the top will flow into the bottom. This also happens if the barrel at the bottom is empty.
    • The liquid in the barrel will be shown inside the block if Fancy graphics is enabled in the settings
  • Pump(pump, 222) - if there is liquid below it, it pumps out all the liquid adjacent to it at a distance of no more than 32 from the pump. If there is a mechanism underneath the pump with liquid inside, the liquid is pumped out of it. Spends 50 energy per bucket.
  • All pumped out liquid is transferred through pipes to receivers and from them to connected mechanisms with liquid storage. More details about pipes and receivers can be found in the section on the conveyor.
    • List of mechanisms where liquid may be present:
      1. Barrel
      2. Geothermal generator
      3. Liquid fuel generator
      4. Matter generator (can only pump out liquid)
      5. Bioreactor (you can only pump out liquid)
    • Auto milker(auto-milker, 223) - if there are cows nearby, milks 1 of them every 10 seconds and transfers the milk to a barrel above itself.
    • Bucket filler(bucket filler, 224) - if there is a barrel with liquid under it, a chest on top, and empty buckets, bottles or capsules in the chest will be filled with liquid from the barrel once a second.
    • Growth accelerator(growth accelerator, 225) - accelerates the growth of plants, except for seedlings in the 11x11 zone around itself (5 in each direction), to increase the growth of 1 plant by 1/8, uses a bucket of water from a barrel above it. Doesn't work without water.
    • Mixer(liquid blender, 230) - mixes 2 different liquids from 2 barrels on the side of him. receives random items based on mixed liquids. Items are placed in the chest above it.
    • Heater(heater, 231) - uses 120 energy per second to heat 20°, at 1000° he uses 1 cobblestone or stone from the chest above him and converts it into lava, which is poured into a barrel on the side of him. During 1 operation, it loses 500 heat. Used to produce geothermal generator fuel. Max. voltage - 128V

    1. Lighthouse(beacon, id 205) - launches fireworks looking for particles. Has 5 types of particles that can be switched with a key.
    2. Matter generator(mass fabricator, id 213) - uses 100,000 energy to create 1 bucket of LIQUID MATTER. Liquid matter is transferred to a barrel above the generator and can be converted to normal matter using the replicator. The creation process can be accelerated using a catalyst. Can only store 1 bucket of liquid matter.
      • It has an interface with 1 slot for a catalyst and a production scale for 1 bucket of liquid matter.
      • The catalyst can be scrap materials or a box of scrap materials, the latter is 9 times more effective.
      • You can put a bucket or capsule in the slot to pick up matter.
    3. Conveyor(chest transporter, id 203) - Needed to transport items between chests and mechanisms.
      • The conveyor is placed above the chest/mechanism and connected to other chest mechanisms using pipes. To connect a chest/mechanism to a pipe, you need a receiver that is placed between the mechanism/chest and the pipe.
      • The conveyor will take items from a chest or from a mechanism's result slot and transfer them to a connected chest or ingredient slot of a connected mechanism.
        • The transporter can be connected to several receivers.
        • Sorting: To sort items that pass through this receiver, open the receiver interface and put there the types of items that it should pass through. If you do not put anything in, then all objects will pass through.
    4. receiver(reciver, id 217), is connected by pipes to the conveyor, thus connecting to it chests or mechanisms located next to the receiver. Has an interface for setting up sortable items
    5. pipe(pipe, id 216) - a pipe that connects the receiver and the conveyor. Needed for transporting items. Also used in a pump for transporting liquids
    6. Teleporter(teleporter, id 218) - when you click on it with a teleporting device, it teleports to a random other teleporter with the same frequency, using 1000 energy. The frequency can be from 0 to 15, default is 0, switchable with a key. If there are no other teleporters with this frequency, then “there are no teleported on current frequency” is written. Internal storage - 20,000 energy. Max. voltage - 512V
    7. Assembly or workbench(assembler, 229) - allows you to create most items automatically. Has 9 slot inventory for ingredients and results. To install a recipe, tap on the workbench first with the key, and then with the item you need. If this item can be crafted, the message “changed recipe to” will appear, and a crafting diagram for this item will appear in the interface. For crafting, it is not necessary to post the recipe exactly as it is shown. The main thing is the presence of all components in the required quantity.
    8. Nuclear charge(nuclear bomb, 233) - activated when you receive 100 energy (use an item - a battery), after which a 30-second countdown will appear on the screen. During the countdown, you can cancel everything by removing the bomb. After 30 seconds, if all chunks around the bomb are loaded. There will be an explosion that will leave a crater with a radius of 40 blocks, and will also set all surfaces on fire. If after the countdown the chunks are not loaded, the message “keep chunks around bomb loaded!” will appear. and the bomb will explode as soon as all the chunks are loaded. Generating a crater from an explosion takes 5-20 seconds. All mobs, including the player, within a radius of 50 will burn for a very long time, and will also be thrown up.
    9. Terraformer- spends energy and changes the landscape around him. The terrain changes in a spiral around the terraformer. It has different modes that can be switched with a key. Changing the mode resets progress. Initially has no mode. Max. voltage - 512V
      • Modes:
        1. Flatification - raises/lowers the area around the terraformer to its level. The surface is preserved, and when lifted, the empty space is filled with stone. Uses 300 energy per operation
        2. Freezing - covers the surface with snow, freezes water, changes the color of grass to gray-green. Uses 50 energy per operation
        3. Desertification - replaces the top layer of terrain with sand. Changes the color of the grass to yellow-green. Uses 50 energy per operation
        4. Greening - replaces the top layer with soil and grass. Tall grass or a flower is installed above it. Changes the grass color to green. Uses 50 energy per operation

    Pipes allow you to transport items from containers (chests or mechanisms) to other containers, while still sorting, adjusting direction and speeding up. Objects in pipes move according to these rules:

    1. At forks in regular pipes, objects choose a random direction.
    2. The item will fall out of the pipe if it is broken while it is moving or if the pipe runs out.
    3. In accelerating (golden) pipes, the object will gain speed, in others it will lose speed, but the speed cannot drop to zero or rise above a certain limit.
    4. In iron (guide) pipes, the object will only go in the direction in which the pipe is turned, i.e. it can even turn around
    5. In redstone (filtering) pipes, an item will pass only if the same item is in the pipe interface, otherwise it will turn back. If no item is specified in the interface, then the pipe will allow any item to pass through.
    6. If an item fits into the chest, it will be placed there, but if there is not enough space, then part of the stack will be placed, or nothing will be placed and the item will unfold. With mechanisms, everything happens the same way, but the item will only be placed in certain slots (usually these are slots for processed items)
    7. The wooden pipe will remove items from a chest or mechanism on either side of it, 1 at a time.

    1. Apiary - needed for honey production. Has a 9-slot interface. On the right there are 2 slots on the left - 7. The queen and drones are placed in the right slots (drones on top, queen on bottom). Frames are placed in the left slots on which honey will appear.
    2. Honey will be produced if the apiary is lit sunlight, there are flowers of any kind around (the more the better) and there are empty frames in the right slots. The honey process can be recognized by the progress bar in the interface.
    3. Wild hive, rarely generated in the world, drops queen and drone, more details in the generation section
    • Queen Bee - drops from bees in wild hives (see at the beginning), used in the apiary. It has a lifespan and, when it ends, splits into a new queen and an additional drone.
    • Bee drone
    • Empty frame
    • Frame with honeycombs
    • Bottle

    1. Animal exterminator(mob slayer, 226) - works only if there is a chest above it, and there is also energy. If there are animals within a radius of 6 blocks, and their number exceeds a given number (1-8, configured with a key), destroys 1 of them, receiving a fried drop and putting it in the chest. Uses 500 energy per kill, internal storage - 500 energy. The threshold for the number of mobs to destroy is usually used to leave 2 mobs to replenish their numbers.
    2. Auto feeder(auto feeder, 227) - if there are 2 or more mobs of the same type within a radius of 2 blocks, uses 2 wheat from the chest above it and creates 3 mobs of the same type, after which it does not work for a minute. With the help of an auto feeder and an animal destroyer, you can create autofeomas.
    3. Protection from monsters(defender, 228) - hits monsters in a huge radius (32 blocks), uses 20 energy per 1 monster’s health, does not leave any drops. Can be very stressful!.

    • Wrench- allows you to view information about mechanisms and turn them on/off - to do this, simply aim at the mechanism with the key in your hand, information and a button will appear in the upper right corner. It also allows you to customize some mechanisms and turn them by tapping on them.
    • Capsules- an item in which you can store any liquid, and at the same time, full capsules, as well as empty ones, are stacked in 16 pieces. Capsules can be used in the same way as buckets/bottles in any mechanism. But you cannot drink from capsules or pour liquid out of them.

    • Iron, gold, tin and copper dust - obtained from ore in a crusher. melted into ingots and also serve as a component of light dust and reactor elements.
    • Copper and tin ingots are components for crafting wire and some mechanisms.
    • Steel ingot is the most basic crafting element. Needed for crafting machine blocks, microcircuits and many mechanisms. Made from an iron ingot.
    • The machine block is a component of most mechanisms. Can be disassembled into steel ingots.
    • Regular and improved microcircuits are components for crafting mechanisms and items.
    • Wire - places a wire block, also falls out of it. Now the wire in inventory is an item. It is also a component for crafting microcircuits.
    • reactor module (507) - used for crafting advanced mechanisms and items.
    • matter (uu-matter, 508) - produced in the matter generator. You can craft a lot from it, but the main purpose is to craft iridium.
    • iridium (iridium, 496) - component for crafting nanosaber and iridium plate
    • Iridium plate is a component of quantum armor.
    • Latex (485) - collected using a tap from Hevea, used to produce rubber.
    • Rubber(488) - material for wires and rubber helmet.
    • Coal dust - obtained in a crusher from coal, needed to create coal fabric.
    • Composite ingot - needed to create a composite in the compressor
    • Carbon fabric - needed to create carbon fiber in the compressor.
    • Uncured concrete - needed to create compressed concrete in a compressor
    • Composite - needed for crafting laser and iridium composite.
    • Carbon fiber - needed for crafting nanoarmor
    • Compressed concrete - needed to fill the concrete paver on the workbench
    • Coal ball - needed to craft a coal block.
    • Coal rock - used in the compressor to create diamonds.

    • Recycling materials(scrab) - used as a catalyst for a matter generator, and also needed for crafting boxes of salvage materials. Can be obtained from a recycler.
    • Recycling box(scrab box) - used as a catalyst for a matter gegerator, and when used 1 box disappears and a random item drops out of it.

    • Charges in any energy storage device.
      • Boer(drill, 509) - similar to a pickaxe, but has a charge, it is charged in the chest above the energy storage. 300 used, 80 energy/use
      • Chainsaw(chainsaw, 510) - similar to an ax, but has a charge, 300 uses, 80 energy/use
      • Battery(battery, 498) - a rechargeable item. stores 10,000 energy. When you press the device, it transfers 1000 energy into it. (portable storage)
      • Energy crystal(445) - chargeable item. stores 100,000 energy. When you tap on the device, it transfers up to 10,000 energy into it.
      • Nanosaber(nano saber, 499) - deals 20 damage per hit. Discharges while in hand. Consumes 80 energy/sec, a full charge will last for 100 sec. 2nd item in the mod, crafted from iridium.
      • Mining Laser(444) - fires a charge forward that travels 20 blocks, destroying everything within a 1 block radius of the projectile. All destroyed blocks except stone and earth fall out. Deals minor damage to mobs. Consumes 500 energy per shot, stores 100,000 energy. Used to quickly create passes.

    • Quantum armor- each set item charges and stores 90,000 energy. A full set makes you invulnerable (25 defense). Each element spends 30 energy per damage absorption. When armor is depleted, grants 15 defense.
      • Peculiarities:
        • The helmet allows you to breathe underwater.
        • The breastplate gives the effect of fire resistance
        • pants allow you to run very fast using the armor interface buttons
        • boots block all fall damage and allow you to jump high
    • Nanoarmor- each set item charges and stores 16,000 energy. The full set gives 22 defense by absorbing most damage Spends 40 energy per damage absorption. When depleted, gives 11 defense.
      • Peculiarities:
        • boots block some fall damage
    • Jetpack- allows you to fly. Controlled with a button. Can be put on by tapping on any block. Can be charged.
    • Batpack- transfers energy to the charging tool when digging. Can be put on by tapping on any block. Can be charged.

    • Leash(leash, id 498) - has no relation to other things from the mod, it allows you to drag a mob along with you while the leash is in your hand. To hook a mob, click on it. It has a reserve of durability, which is consumed while you drag a stubborn sheep, on average it lasts for 12 minutes. Has cheap craft.
    • Faucet(487) - collects latex stains on the hevea trunk.
    • Concrete paver(456) - charged using compressed concrete on a workbench. Use lays up to 16 blocks of uncured concrete.
      }