Mass effect andromeda task to impress. ME Andromeda Solutions for important additional missions

Kadara: Murder in the Port

Reyes Vidal will instruct Ryder to help him solve a bunch of murders that were committed in the Kadar port. His suspicions fall on the Roekaar, and accordingly, Ryder will have to confirm the suspicions.

  • If Ryder completes the quest and punishes all those responsible, then the murders will stop.
  • If Ryder ignores the task, then the murders will continue, and as soon as he visits Kadara, everyone will gossip and talk about them.

Kadara: Reyes vs. Sloane

During one of additional tasks watch Reyes and Sloane grapple with each other. You will be asked to choose a side and support someone.

  • If you support Kelly, then the Les Miserables will control Kadara further, and the girl herself will come to the rescue in subsequent tasks.
  • If you side with Vidal, then his faction the Collective will rule the planet and he will already come to the rescue.
  • If you don't participate at all, then the leadership of the planet will remain with Sloane, and the factions will continue to conflict.

Voeld: The Fate of a Brother

Angara Maarel wants to know about her brother's fate. The rider will be able to shed light on this.

  • If a tell the truth, then Maarel will go to Hawarl to mourn.
  • If a liethen Maarel will return home.

During the mission "Search for the Past", Ryder will have to decide at the end the fate of the Angaran Ancient AI.

  • You can kill him, but it will not lead to something important and significant.
  • If you leave "live", the AI \u200b\u200bwill kill the Hostage, and Ryder will be able to use him for good.

Then you have to choose how to use ancient AI

  • If a let me work with SAM, then there will be no influence on the apparent importance.
  • If, against the will of the AI, hand it over to the hangar, then hangaran will help you in the final battleusing the data that the AI \u200b\u200bwill present to them.

Elaaden: secret water source (reservoir)

The task of one of the side quests on Eladen is to find a secret water tank that has been captured by one of the factions. When you find, find yourself in the epicenter of confrontation and you will have to make a choice who to support.

  • If you let me control the water Annie, she will also give you a bribe and provide support in subsequent missions.
  • If you decide to assign the source to yourselfthen you have to fight the girl. Annea will run away and disappear (maybe return in a DLC or another game). She will be replaced by Raya, the representative of the humans from the Nexus.

Elaaden: Relic Engine Core

At the end of the story on the planet, when the opportunity to decide the fate of Eladen is almost open, you can find the core of the Remnant engine, which is a powerful source of energy. The krogan will want to own it.

  • If you give it awaythen krogan allow you to improve and populate the planetbut there may be consequences in the future.
  • If you don't trust the krogan, then keep the core for yourself, get 2000 credits and 1000 research points of Relics, BUT, you will not be able to establish an outpost on the planet Elaaden and complete quests.

Turian Ark: The Fate of Avitus

Mass effect: Andromeda. Passage.

The new part of Mass Effect will have to spend a lot of time (about 60 hours), and you need to be ready for this. There are many more adventures, the world is freer, decisions still affect further development events. If so, then it is not shameful to ask what is in the game and what influences, in order to avoid stupid mistakes or miss something important. So, here's a walkthrough for the main story.


Mass Effect classes

It all starts in the best traditions of Mass Effect - the creation of a hero. We decide on the gender of the character, how it will look, its preparation. We give him a name and biography. The choice of gender is classic (m / f), you can choose the look from templates or customize yourself, and preparation is the same class. By the way, I would like to write about it in more detail.

We are given a choice:

Biotic is a standard wizard with defense and attack spells. There are six of them (three of each type). Want more skill testing? It seems that any fool can shoot? Then this preparation is for you. With the biotic shield ability, it becomes possible to stay in open space for a long time, without fear of being killed.

The soldier is an ordinary fighter, a lover of war. Of the skills - three basic and all for weapons. This preparation is perfect for players who don't want to bother too much. Those who want to go further along the plot without unnecessary troubles will definitely appreciate this option. He can have a lot of weapons with him.

Leader - shares a role with an engineer, but more as an aggressor. Such leadership abilities as "energy absorption" and "extermination" allow you to manifest yourself from the belligerent side.

Engineer - more suitable for those who like to help. For it, you can break the technique and create drones. The job of an engineer is technical support. It may not seem so tempting in comparison with the others, but if you try, then he can "play".

Bully - Furious preparation. It will appeal to those who like to scatter enemies to the right and left. With this class of players, a quick death awaits, but beautiful. The class is strictly for the lover of bloody madness.

The operative is a silent death. We sneak up on the enemy, sabotage and win. If this is for you, then feel free to choose. It should be noted right away that at difficulty levels below "difficult" all these sneaks are not needed, since the enemies are too weak.

Attention: preparation in no way restricts your character's development. It only outlines the approximate scope of development, since in Mass Effect: Andromeda your skills are not tied to a class.

Hyperion

Our ark has finally reached its destination. You have just moved away from cryosleep, and life is already raging around. Specially trained staff are involved in awakening. Preparations for arrival are in full swing. First, let's define a personality. We talk with Dr. Lexie T'Perro. You can choose from both casual and professional. Then again the dialogue is only with artificial intelligence, whose name is SAM.

So, all the necessary checks have passed, but still not so. The ark collides with an unidentified object. There is panic on the ship. It would seem that Kore Harper manages to restore gravity, but the ship is so damaged that too many systems have been disabled.

Finally, Ryder is under your control. Time to choose: are you and Dr. T'Perro dealing with the twins, or are you leaving the room? Look information panel - there is information about the mission on Andromeda. If you crawl around the beds, you will find a couple of datapads. We find ourselves in the bay. There we can chat with someone, or we can go straight to Kore. She's near the door.

Block explosion! We take out the scanner and scan the first part of the device. This is how we find the problem. Turn off the power to the side of the device and go further. By the way, congratulations, you just saved everyone who was in the bay. We are heading for the bark to the transport. The ship is in a terrible state, it is being restored by the sweat of the brow. As soon as we are ready, we sit on the tram and forward to a new location.

A couple of minutes later, you discover a scene of an argument between Captain Dan and Alec Ryder. So who are you for? Once you choose, everyone

the team member will say something about your decision. Whom you choose is not so important, since Alex will still swear.

And now Hyperion is finally at a paradise place. It's called Dwelling 7. Of course, something is wrong with her. Otherwise it wouldn't be interesting. After a little consultation, the team comes to the decision that a "pioneer" is needed, who, taking his room, would go to the planet to determine the level of landing safety.


We run into the room with the equipment. Cora is waiting for us there. We talk with her about the family. We take the helmet, looking for everything useful and important. Several datapads and objects for interaction can be found in the room. As soon as everything is done, we leave the door. Further conversation with Alec. He will try to support you. We sit down with other members of the team in the apparatus and fly into a brave new world. Let's make a reservation in advance that talking with different characters and tugging at different objects can influence the development of the plot, so think about what you are doing.

New world

We fall out of the shuttle. Liam finds himself with Ryder in an unknown location. Many mysteries await us here. Do not forget to inspect and scan everything. This will give you a lot of research points. After you turn away from the cliff, the QEC communication relay appears. Let's start our research with him. Don't forget about plants, they can tell you a lot too.

Follow the wreckage to the target, to the very static field. You can get around it with a jetpack. Next, we use the pistol, since Liam is interested in him and hints that it would be nice to shoot the fuel tank. Before blowing it up, you can use the scanner. After the explosion, a passage will appear. We go along it and collect ammunition.

The plot brings Ryder closer to Liam. Learn to climb ledges and jump walls. We climb higher, admire the landscapes and find something radiating energy in the distance. Then again the choice, as Fisher appears with an unknown race. What will you do? Will you follow protocol or expect the worst? Regardless of the choice, we chat with the aliens. We observe the attack on Fischer, if the soldiers were not lured away. Dealing with enemies. Checking Fisher.

Fischer turns out to be alive, only not very healthy. Those who were with him went for help. We start looking for them. Included are a couple of third-party tasks: body scan, search for supplies. We highly recommend not to skip containers, because they can become your main source of ammunition and weapons. In addition, there is often material for creating useful items and just necessary things.

We make a choice again, only between the paths. The right path will lead you to a pioneer member. His name is Kirkland. He is in captivity. We attack enemies. Our new friend is dying. We approach the body and enjoy a small video. The path by the building will lead you to a scan for a door and a strange pillar with unstable blocks.

We run to the main path. We go along the scorched foliage mixed with the details of the ship. Be sure to continue scanning whatever comes our way, as this is a great source of research points. At the end of the road, you will see an atmosphere sensor. Such a gift of fate will give you information about the planet. We interact with him without a doubt. We run further. Enemies again, but no big deal. There are only three of them, so they still do not even suspect that you are near. We easily deal with them, find a large hole and look for a box. There will be items for scanning nearby.

So, all opponents are killed. We again have several paths to choose from. It's good that they all definitely lead to the wreckage. Examine the wreckage and find the container. It contains a bunch of useful gizmos, ammunition and a recorder. A little to the north you run into an ambush, so be prepared! Four aliens and a couple of creatures capable of cleverly hiding will be waiting for you in it.


We set off for Greer. We run under a large bridge, right next to the alien building. We see rocks. We move forward, but pay close attention to the left side, as there should be a small passage. He will lead you to the cave. Here is our unfortunate Greer, he is talking to the aliens and still cannot understand what they need from him. We burst into the cave. We quickly process the aliens, until they have time to explain to the poor fellow. Once it's over, Greer will tell you about the broken transmitter. Because of him, he was never able to contact the others.

We see that a signal was launched somewhere. Of course, we run there. As we approach, we hear a signal for help. Cora sends him. We accept a new task - we start searching for the second shuttle. There will be many obstacles on the way to it, so don't forget about the jetpack. It can save you time.

At the shuttle, we will again have to defend our own from the aliens. This is best done among comrades. It is recommended to shoot enemies one by one. Grenades will fly at you, so let's not hit our face in the mud and use rolls and a knapsack. The battle is going to be quite intense, but between the waves of enemies it will be possible to rest a little and prepare.

At the end, a heavily armed colossus will come. The enemy can very quickly remove the shield from you and also quickly all health. We are in no hurry to attack, we think you will succeed. We definitely use shelters. As soon as the victory comes, watch the video.

Finally, the adversaries are leaving, communication is being established. We go to SAM, the latter leads us to Alec. It turns out that the "Pioneer" is trapped. The task is clear - we find it and save it as we can. Direction - east. There is the desired location indicated on the map. We carry more aliens and watch the scene.

We listen to Alec, and he broadcasts about the need to destroy the tower, which certainly does not allow the newcomers to fly away. Therefore, the structure explodes, causing a colorful but dangerous discharge of lightning strikes. We hold on to our father, while simultaneously fighting off enemies.

Look again at the scenes that tell about your becoming a "pioneer". Alec is no longer at the helm.

Together with the Nexus again

We start the monorail. We speak with the builder, which leads to the start of the scene. We are heading to Tann, talking with him and with several more characters. Upon completion of the dialogue with one of them, tasks for exploring the station will appear.

We start all over again


Attention: in our opinion, of the partners, Vetra will show herself better, since she will assist in relations with Drak.

On the road again. A new mission will direct you to the monorail. We are going to the "Hyperion". We communicate with artificial intelligence and again to transport.

Open the monorail map and look for the point of the docking bay. Click on it. Meet! You will be shown "The Tempest" - this is your spaceship.


We need to go to the icon on the map. The doors don't work - you need a code. It lies in a building not far from here. It contains a data block. Lies on the table.

Attention: in no case do we forget to turn on the scanner! This helps a lot in saving scanning time. Containers are also not worth skipping. Nothing gets in the way.

We open the locked door, and again we run into an obstacle. Again the door, only it no longer works due to lack of power. We run to the far room a little to the right and use the console. Determine the location of the power antenna.


The mark will lead you to the tower. It is located near your ship. Clancy will activate the power supply at your request. We run to the generator and try to start the electricity. The generator is next to front door... Nothing will come of it, so we scan the tower nearby. Then jump up and dig into the generator panel.

Another energy tower requires activation. We do the same as with the first. You will be attacked. As you figure it out, run to the station to Clancy. He's a merchant, so take a moment and sell what you don't need. You can buy the right thing, by the way. If the "Hoe" rifle attracts attention, then do not take it, as a little later you will find it in the container. Working with the control panel again. We provide food again.

After we go to Object-1. It is located by the door that you opened with the access code. Next to the door, scan the huge container and get data on the "Ark". We use the terminal on the side. We run along the map to the destination point. We need to get to the mobile station, which will appear soon in order. You can change a little, load your weapon. When finished, go to the terminal, open the container and go.

Back to the goal. We get where we need to, we are studying the area with a scanner. We examine the devices of the aliens until we find the glyph. A little higher you can find a control point on the tower. She has scaffolding. We climb along them to the glyph and start the device.

Next comes the conversation with Peebee. Prepare for battle, as the Monoliths and Collectors will attack. We sit down again in the "Nomad", go to the marked places. There we turn off the alien devices. Next to the first one, you will find a laboratory. She belongs to the Kets. We go upstairs and kill everyone.

On the way we turn off the barriers - on the way we use the generator. You won't be able to get to the station, since the entrance is closed. The roof will help with this. We climb onto it and find another entrance. We find what we need. We turn off and get into the building. Here we are waiting for a video about the appearance of Drak.

Now our target is alien equipment. Looking for glyphs. We activate the scanner. Thanks to this, we can see the location of the glyph towers. We rise to the towers, scan the necessary. We use the device.

Further on the plan is another technology from other worlds. We use the opening in the rock to get to the relics. We destroy them. We are looking for glyphs with a scanner. Once everything is found, we go to the remnant control panel. With the help of it, we create steps, along which we go to the glyphs. We scan, turn on the device. To turn it on, you need to solve the puzzle. This is not difficult.

Now we are interested in the place to which the rays are directed. We use the aliens control panel and go to the structure. We move down to the structure. We go into it. Before us will be the console, which we activate. We follow the path and talk to artificial intelligence. Enjoy the cutscene.

We do not change the reference point and follow the same thing. Do not focus too much on the little things. We keep up and shoot enemies along the way. Chatting with Peebee. Then we go into the spacious hall through the nearby corridor. A pair of devices will be allocated for us. Further opponents again. It is best to start the relic control panel, which is located with right side... So you can launch a weapon that can help you in a difficult battle. Launch console number two. We use a gravity well.


Once you're down, find closed door... If you find the panel opposite, then a leak will be found with it. We are doing research and waiting for Peebee. close up the hole, activate the console. So we have moved on.

The place is interesting. We see some separate platforms with relict control panels. If you click on each of them, then you will advance further. Activate the farthest panel. First, go to the left platform, to the relics. There you will find a panel. Then go to the trees to the trees. We run to the mark, in parallel jumping on the platforms. This will open the desired door.

We run to the goal, watch the video. Now we urgently run away from the storage to the target that appears. Again we go to the goal, turn on the module.

Solution: Think about which outpost you prefer - scientific or military. Both have their advantages. The first one speeds up research, and the second one upgrades your weapon.

We go on board the ship and leave the system. We disembark in the docking bay of the Nexus. Your choice of outpost will influence the characters' opinions of you. Someone will thank you, and someone will scold you. We get to the command compartment on the monorail. Remained with a conversation with Tan, and the mission is completed.

We choose who to wake up. OPA.

Educational task. We speak with Addison Brack and at the same time with Vladimir. Next, we launch the OPA. This is how we gain knowledge about sleeping cryos. Learning to select the right specialists... Once you learn and decide, start awakening those you need.

Shock missions start

Once on the ship, find the digital strike team system. She lies on the round table. We speak with Candras in the "Nexus". After the conversation, we learn to manage the shock troops. This can be done using the console. Strike teams are capable of performing certain missions.

Ray of hope

We proceed to the next task. We go to the starship. It will fly to Onon. We watch the next videos, talk with all the characters that are available. Here you will also meet the hangar race - your new brothers in arms.

On the captain's bridge we make the choice of the task. Two options will be given. We choose and that's it - the "Ray of Hope" mission is completed.

Hawarl. We help scientists

So, we go to the Pharaong system, namely to Hawarl. Everything is extremely simple - select the desired place with the mouse, press and go!

We communicate with Kiran Dals. He can be found at the nearby science station. We run to the goal, dealing with all the enemies along the way. We find ourselves in a monolith, scattering enemies. Now our goal is to find scientists. Those were captured. We try to interact with the panel, but nothing happens - there is little information. We need glyphs again. A properly pumped character will be able to hack this panel. Someone else will have to solve the puzzle.


On the right side of the building is the first glyph. On the left side is the second glyph, right on top of the large pillar. We recognize them, as expected, using a scanner. We solve the dastardly tasks of aliens. Not difficult. Get it right.

We return to Kiiran. We speak with the character marked on the map and complete the mission.

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about RMBOEFE uPU (RETCHBS RMBOEFB CH YZTE) oe hmefben UTBJKH RPUME CHCHRPMOEOYS ZMBCHOPK UATSEFOPK NYUUY. nOPZYE UPCHEFHAF UTBJE PFKHDB KhMEFBFSH, YUFPVSH OE RPTFYFSH CHREYUBFMEOYE PF YZTSCH. fBL CPF, CHUE FF ETHODB Y EUMY CHSCH IPFIFE U RETCHCHI NYOHF YZTSCH RPOSFSH ITS BFNPUZHETKH - CHSCHRPMOSKFE RPVPYUOSCHE NYUUY ABOUT UPUE. chBTsOP FPMSHLP OBFSH, YUFP UOBYUBMB PVMBUFSH CHBYEZP PBN RTEVSCHCHBOYS PZTBOYYUEOB LPOFHTPN TBDYBGYY HTPCHOS 3B OF PUFBMSHOPK YUBUFY TBDYBGYS HTPCHOS 1 zde NPTSOP URPLPKOP CHSCHRPMOSFSH BDBOYS, UMEDYN FPMSHLP B YLBMPK DPTPCHSHS TH OE UHENUS B POH have TBDYBGYEK 3. On BCHBORPUFBI J CHPCHUE RFU TBDYBGYY J FBN NPTSOP RPRPMOYFSH EBRBU RTPYUOPUFY ULBZHBODTB.

oECHETPSFOP, OP ZhBLF - RPUME FTEI RTPCHBMSHOSHI RTPELFPCH LPNRBOYS BioWare UNPZMB TEBVYMYFYTPCBFSHUS CHCHRKHUFYCH YZTH U OPTNBMSHOSCHN UATSMECHSCHN. th EUMY CHSC RPLMPOOIL RPG J CHBN OTBCHYMBUSH RETCHBS YUBUFSH Mass Effect, CHCHVTBCH RPCHUFCHPCHBFEMSHOSCHK TETSYN YZTSCH CH Mass Effect Andromeda CHCH RP DPUFPYOUFCHE CHEOESH RPG

nEOSEN GCHEF PDETSDSCH
eUMY X CHBU OE RPMKHYUBEFUS UNEOIFSH Gchef PDETSDSCH CH UCHPEK LBAFE ABOUT LPTBVME, YURPMSHKHEN DMS RPDFCHETTSDEOYS RTPVEM.

chSCHVPT RETCHPZP BCHBORPUFB
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uBNSHE RPMEZHE OBCHSCHLY CH YZTE
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lBL UDEMBFSH ULTYOYPF YZTSCH
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lBL RPUFBCHYFSH HUYMEOYE ABOUT PTHTSEY, LBL UDEMBFSH MHYUECHPE PTHTSEY YY PVSCHYUOPZP
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hSCHWITBEN WTPOA H Mass Effect Andromeda

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mHYUYBS VTPOS CH YZTE Mass Effect Andromeda:

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  3. dMS YOTSEOETPCH RPDPKDEF LPNRMELF boZBTB RBTFIBO (DPVSCHBEFUS CH VPA, OBIPDIFUS CH YUETFETSBI)
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cHSCHVITBEN PTHTSIE CH Mass Effect Andromeda

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mHYUEE PTHTSIE CH YZTE Mass Effect Andromeda:

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rPMEJOSCHE CPYOH NPDYZHYLBGY PTHTSIS

fEIOPMPYS TEMYLFPCH
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fEIOPMPZIS МMES
nPDKhMSh RMBJNEOOPK BTSDLY (PTHTSIE: DTPVPCHIL) - RMBNEOOSCHE ДBTSDSCH

fEIOPMPZIS nMEYUOPZP RHFY
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rPMEZHCHE TBUIPDOSCHE NBFETYBMSH

TEETCH USP - CHSCHBOYE CH PRBUOSHI UTEDBI
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lBLYE LTYIPLBRUKHMSCH PFLTSCHCBFSH CH RETCHHA PYUETEDSH

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pULY RETEURELFYCHOPUFY BODTPNEDSCH (prb) NPTSOP RPMKHYUIFSH UMEDHAEYNY URPUPVBNY:
  1. pFLTSCHFYE NPOPMIFPCH Y ITBOYMYE TEMYLFPCH ABOUT RMBOEFBI (40% RETURELFYCHOPUFY)
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  3. hSCHRPMOEOE RTYPTYFEFOSCHI ДBDBOYK RMBOEF (10% -20% RETURELFYCHOPUFY)
  4. ъBICHBF VPMSHYYI VBB LEFFPCH, HOYUFFPTSEOYE BTYFELFPTPCH (10% RETURELFYCHOPUFY)
  5. hShRPMOEOE RTYPTYFEFOSCH LCHEUFPCH Y RPVPYUOSHI ABDBOYK (2% -5% RETURELFYCHOPUFY)
rTY KHCHEMYUEEOY PULPCH RETURELFYCHOPUFY KHCHEMYUYUCHBEFUS Y TBCHYFE oELUKHUB, UFP DBEF PULY LTYPUFBBB J CHPUNPTSOPUFSH PFLTSCHCHLBFSH LTYMP.
cHBTSOSCHE CHPEOOSCHE Y LPNNETYUEULYE LTYPLBRUKHMSCH, LPFPTSCHE OKHTSOP PFLTSCHFSH LBL NPTSOP ULPTEEE:
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  3. cHUEZDB OBZPFPCHE - PFLTSCHCHBEF DPRPMOYFEMSHOSCHK UMPF DMS LYRYTPCHLY. (OKHTSOP 70% RETURELFYCHOPUFY PUB)
  4. fPTZPCHSCHK RPFEOGYBM - HCHEMYUYUYCHBEF TBNET YOCHEOFBTS

uRHFOYLE CH Mass Effect Andromeda

lPNBODB CH BODTPNEDE RP UPUFBCHH UYMSHOP RPIPTSB ABOUT LPNBODKH LBRIFBOB yERRBTDB. fPMShLP DEUSH CHNEUFP BBTY mYBTSch EUFSH BBTY rYVY, CHNEUFP LTPZBOB tELUB EUFSH LTPZBO dTBL, CHNEUFP FHTYBOGB zBTTHUB - FHTYBOLB chEFTB, CHNEUFP YMY - LPTB, CHNEUFP dTsEKNUB - mYBN, B CHNEUFP sChYLB - dTsBBM. CHUE IDEOFYUOP, FB TSE LPOUFTKHLGYS, FPMSHLP CHOEYOPUFSH URKHFOYLPCH DTHZBS / TBMYUBEF YFY DCHE LPNBODSCH FPMSHLP FP, UFP HBTYUYUPYUFUNBUFF ОП ЛФП ХЦЕ ОЕ ФБЛ ЧБЦОП.

YUIFBA CH UEFY NOPZP PFTYGBFEMSHOSHI PFSCHCHPCH RTP Mass Effect Andromeda J OE NPZKH RPOSFSH, RPYUENH ФFB YZTB LPNKH-FP OE RPOTBCHYMBUSH. yMY PVUYTBFSH IPTPYE YZTSCH UEKYUBU NPAP? rP RTBCHDE S UBN OE PTSYDBM, UFP RPUME FTEI RPUMEDOYI RTPCHBMSHOSHI YZT Y UENY MEF OEZBFYCHB BioWare UNPTSEF UDEMBFSH UFP-FP OPTNBMSHOPE. UBN LTYIFYLPCHBM YI OEHDBYUOSCHE RTPELFSH, OP YDEUSH OBPVPTPF POI RPUFBTBMYUSH Y UDEMBMY YZTH CH LPFPTHA YOFETEUOP YZTBFSH. rKHUFSH RETUPOBTSY OE UFSH IBTY'NBFYUOSCH LBL CH RETCHPK YUBUFY PTYZYOBMSHOPK Mass Effect, OP FFP OYLBL OE RPTFEYF YZTH.

YZTB IPTPYBS. CHETOKHMBUSH ChP'NPTSOPUFSH YUUMEDPCHBFSH RMBOEFSCH, B OE FHRP VEZBFSH U RKHYLPK. CHETOKHMBUSH TPMECHBS YZTPCHBS NEIBOYLB, B OE FPMSHLP FHRPE NPYUMPCHP. uATsEF RTPDKHNBMY OE IHTSE UATSEFB RETCHPK YUBUFY YZTSCH Y UDEMBMY EZP YOFETEUOSCHN Y YZTBVYMSHOSCHN.

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Ps. rPYZTBCH CH BODTPNEDKH 100 YUBUPCH NPTSOP U Khcheteooopufsha ULBBFSH, UFP ЬFP OE RTPUFP IPTPYBS YZTB, LFP pyueosh iptpybs yztb.
OP UPCHETIEOUFCHP, LBL ZPCHPTYFSHUS, OECHP'NPTSOP Y EUFSH, ABOUT NPK CHZMSD, X FPK YZTSCH PDYO UETSHEHOSCHK OEDPUFBFPL - ЬFP YUTELDOKHTOSCH RB. rPUFFPSOOBS OEPVIPDYNPUFSH RTSCHZBFSH U RMBFZHPTSCH ABOUT RMBFZHPTNH CHHUNETFSH YBDBMVSCCHBEF, B FBL CHUE OPTN :).

First, you need to warn about something - you will not see the old Renegade / Paragon system again. So be prepared for the fact that playing the purest angel or the most evil bastard in the universe will now be a little more difficult, and to be precise, a little differently, but no one was going to take these options from you.

There is no more good, neutral and evil answer, but this simple system has been replaced by a more complex system that will allow you to more accurately act out the personality you need. However, when entering Mass Effect Andromeda for the first time, some players did not fully "enter" this new system, due to their inattention or for some other reason.

In this article, we'll take a closer look at the Mass Effect Andromeda dialogue system. This innovation in the series can be roughly divided into two parts: answer options that affect the outcome of the conversation between you and the NPC, and answer options that differ emotional coloring... We will now take a closer look at these options.

Let's start with the dialogue branches, which provide additional options during the dialogue, as well as launch important processes, for example, the beginning of a romance or the formation of a friendship. But we'll get to that.

Divergent arrow Is a common response option that serves as an option to advance your dialogue with the NPC in a natural way. If you want to move the plot - click on the arrows, it is logical and simple.
Question mark - this option means exactly what you expect from it. If you want to find out some new or additional information about the topic of your conversation, then in the dialogue there will be an icon with a question.
Two people - this option will help you make friends with the NPC you are in dialogue with. Also, with the help of this branch dialogue, missions to increase loyalty are opened for you, which we can remember from the old Mass Effect trilogy. Plus, it's worth noting that when choosing this answer, you don't have to worry about your romantic relationship if your character is one with this NPC.
A heart- this answer will lead you to your cherished romantic relationship with the character you want .

The above are kind of like controls in dialogs. Now let's move on to the answers in the dialogues with which you can respond with a certain emotional color.

In total, there are four special responses in dialogues that can be used to characterize your Ryder, whose psychological profile, by the way, can be viewed in the Codex, which is a good addition to the new dialogue system.

Emotional response (heart) - color your answers with emotions, but just be careful, or rather, attentive, as sometimes your Rider can express negative emotions. In general, start with the situation.
Logical answer (gear) - the answer is filled with logic and pragmatism. Suitable for people who want to achieve their goals as quickly as possible and not waste time on unnecessary worries.
Innocent response (spiral) - easy answers, relieving stress in the current situation. Sometimes this answer can be responsible for sarcasm or some kind of joke.
Professional answer (square spiral) - a clear, professional answer. Sometimes it resembles the answers of the Renegade from the original Mass Effect series, but they do not cross all boundaries, like the same Renegade.

At last! After five years of waiting and getting to know a very stripped-down trial version, Mass Effect fans can set out on a real adventure - Mass Effect Andromeda has arrived.

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At last! After five years of waiting and getting to know a very stripped-down trial version, Mass Effect fans can set out on a real adventure - Mass Effect Andromeda has arrived.

In the coming days, we will be spending a lot of time in Andromeda - there is a mountain of guides and amazing discoveries ahead - but for now, let's briefly list the best and worst moments that we met in the first hours of the game.

What's good so far

  • Optimization: both on PlayStation 4 and on PC the game works very well, we have not seen any obvious performance problems yet. Xbox one? Our condolences.
  • Game World: It's really fun to explore a new galaxy. Strange plants, creatures and objects force you to hold the scanner at the ready, large levels allow you to roam with a jetpack - by the way, a nice thing. Perhaps after a while all this will get terribly bored, but so far so good.
  • Plot: Andromeda's introduction is rather controversial, but after a while, the story begins to unfold and look more promising. What happened on the Nexus, what happened to the Arks, what happened to [spoilers] - there are many questions, the answers will hopefully be interesting.
  • Combat system: Compared to the original trilogy, the battles have clearly become more dynamic, the use of a jetpack looks really justified.

Which is already bad

  • ANIMATION: amazing thing. If you read subtitles (Andromeda does not have Russian voice acting), then problems with animation will easily pass you by - you don't pay attention to them at a quick glance. But if you start to listen to English speech and follow the facial expressions of the characters, then very quickly you realize that the animation in Andromeda was written either from robots, or was done with some very crooked hands. Yes, everything is so bad.
  • Character Editor: BioWare has managed to put together an editor that makes it very easy to create a monster and very difficult to get a decent looking character. Even if you give your best and create Ryder, vaguely resembling a person, the game can throw you a couple of surprises: it turned out that our hero's eyelids do not close his eyes, but pass through them. Yes, he can scare the ketts with one blink. I wonder why there is so much makeup in the editor?
  • Inventory system: maybe we don't understand something, but in Andromeda, you can't buy weapons (armor, whatever) from a merchant, immediately go into the inventory and use the received equipment. We'll have to walk to a special station and change equipment there. Incredibly annoying. Even worse, you can't change your teammates' equipment at all.
  • Combat system: yes, it also has disadvantages. Now partners can only indicate the place where they should move. The use of weapons, the use of skills - none of this. AI at times openly dulls and does very strange things: even at high levels of difficulty, opponents love to leave shelters and in every possible way substitute for shots.
  • Galaxy Map: Looks frankly overcomplicated. To get 100 units of iron from the unfortunate asteroid, you need to perform a bunch of actions and watch a cute screensaver, which for the third time loses all its attractiveness.
While Andromeda leaves a contradictory impression: in some moments it looks like a worthy continuation of the series, in others it looks more like a non-professional craft that still needs to be worked on and worked on. Let's see what will happen next.

Did you like the new part of Mass Effect? Tell about your impressions, do not torment.