Mass effect andromeda task to impress. ME Andromeda Solutions to important side missions

Kadara: Murder at the Port

Reyes Vidal will assign Ryder to help him solve a bunch of murders that have been committed in the port of Kadar. His suspicions fall on the Roekaars, and accordingly, Ryder has to confirm his suspicions.

  • If Ryder completes the quest and punishes all those responsible, then the killings will stop.
  • If Ryder ignores the task, then the killings will continue, and as soon as he visits Kadara, everyone will gossip and talk about them.

Kadara: Reyes vs. Sloan

During one of additional tasks you will see how Reyes and Sloane will grapple with each other. You will be prompted to choose a side and support someone.

  • If you support Kelly, then the Outcasts will continue to control Kadara, and the girl herself will come to the rescue in subsequent tasks.
  • If you side with Vidal, then his faction the Collective will rule on the planet and already he will come to the rescue.
  • If you don't participate at all, then the leadership of the planet will remain with Sloan, and the factions will continue to conflict.

Voeld: Brother's Destiny

Angara Maarel will want to know about the fate of her brother. Rider will be able to shed light on it.

  • If tell the truth, then Maarel will go to Havarl to mourn.
  • If lie, then Maarel will return home.

During the Quest for the Past mission, Ryder will have to decide the fate of the Angaran Ancient AI at the end.

  • You can kill him, but it will not lead to anything important and significant.
  • If you leave "live", then the AI ​​will kill the Hostage, and Ryder can use it for good.

Then you have to choose how to use Ancient AI

  • If allow you to work with SEM, then there will be no effect on the apparent importance.
  • If, against the will of the AI, hand it over to the hangar, That hangarans will help you in the final battle using the data that the AI ​​will present to them.

Elaaden: secret source of water (reservoir)

The task of one of the additional quests on Elaaden is to find a secret water tank, which is captured by one of the factions. When you find it, find yourself in the epicenter of the confrontation and you will have to make a choice who to support.

  • If you let me control Annie's water, she will also give you a bribe and provide support in subsequent missions.
  • If you decide to assign the source to yourself, then you have to fight the girl. Annea will run away and disappear (maybe she will return in DLC or another game). She will be replaced by Raya, a human representative from the Nexus.

Elaaden: Remnant Engine Core

At the end of the story on the planet, when the opportunity to decide the fate of Elaaden is almost open, you can find the core of the engine of the Relics, which is a powerful source of energy. The krogan will want to own it.

  • If you give it away, then krogans will allow you to improve and populate the planet but there may be consequences in the future.
  • If you don't trust the krogan, then keep the core for yourself, get 2000 credits and 1000 Relic research points, BUT, you will not be able to establish an outpost on the planet Elaaden and complete quests.

Turian Ark: The Fate of Avitus

mass effect: Andromeda. Passage.

You will have to spend a lot of time on the new part of Mass Effect (about 60 hours), and you need to be ready for this. There are much more adventures, the world is freer, decisions still affect further development events. If so, then it’s not shameful to ask what is in the game and what it affects in order to prevent stupid mistakes or miss something important. So, here's the walkthrough of the main story.


Mass Effect classes

It all starts in the best traditions of Mass Effect - the creation of a hero. We decide on the gender of the character, how it will look, its preparation. We give him a name and a biography. The choice of gender is classic (male/female), the view can be selected from templates or customized by yourself, and preparation is the same class. By the way, I would like to write about it in more detail.

We are given a choice:

Biotic is a standard wizard with defense and attack spells. There are six of them (three of each type). Want more game skill testing? It seems that any fool can shoot? Then this preparation is for you. With the ability of the biotic shield, it becomes possible to stay in open space for a long time without fear of being killed.

A soldier is an ordinary fighter, a lover of war. Of the skills - three basic and all for weapons. This preparation is perfect for players who do not want to bother too much. Those who want to go further in the story without unnecessary troubles will definitely appreciate this option. He can carry a lot of weapons with him.

Leader - shares a role with the engineer, but more of an aggressor. Such leadership abilities as "absorption of energy" and "extermination" allow you to show yourself from a militant side.

Engineer - more suitable for those who like to help. For it, you can break equipment and create drones. The task of an engineer is technical support. It may not seem so tempting compared to the others, but if you try, then he can “play up”.

Bully - furious preparation. Will appeal to those who like to scatter enemies to the right and left. With this class of players, a quick death awaits, but a beautiful one. The class is strictly for lovers of bloody follies.

An operative is a silent death. We sneak up on the enemy, sabotage and win. If this is for you, then feel free to choose. It’s worth mentioning right away that at difficulty levels below “hard”, all these sneaks are not needed, since the enemies are too weak.

Attention: preparation in no way limits the development of your character. It only outlines the approximate framework for development, since in Mass Effect: Andromeda your skills are not tied to a class.

Hyperion

Our ark has finally reached its destination. You have just recovered from cryosleep, and life is already seething around. Specially trained personnel are engaged in awakening. Preparations for the arrival are in full swing. First, let's define personality. We talk with Dr. Lexi T'Perro. You can choose both casual and professional. Further, again, the dialogue is only with artificial intelligence, whose name is SAM.

So, all the necessary checks are passed, but it's still not right. The ark collides with an unidentified object. Panic on the ship. It would seem that Cora Harper manages to restore gravity, but the ship is so damaged that too many systems have been disabled.

Finally, Ryder is under your control. It's time to choose: are you and Dr. T'Perro dealing with the twins, or are you leaving the room? Look information panel- there is data on the mission to Andromeda. If you climb near the beds, you can find a couple of datapads. We are in the bay. We can chat with someone there, or we can go straight to Kora. She is near the door.

Block explosion! We take out the scanner and scan the first part of the device. That's how we find the problem. On the side of the device, turn off the power and go on. By the way, congratulations, you just saved everyone who was in the bay. We head for the bark to the transport. The ship is in a terrible state, it is being restored by the sweat of its brow. As soon as we are ready, we get on the tram and forward to a new location.

A couple of minutes later, you find an argument scene between Captain Dan and Alec Ryder. So who are you for? Once you choose, each

a team member will say something about your decision. Whom you choose is not so important, since Alex will still swear.

And now Hyperion is finally at the heavenly place. It's called "Dwelling 7". Of course, there is something wrong with her. Otherwise it wouldn't be interesting. After some deliberation, the team comes to the decision that a "pioneer" is needed, who, taking his room, would go to the planet to determine the level of landing safety.


We run into the room with the equipment. Cora is waiting for us there. We talk to her about the family. We pick up the helmet, look for everything useful and important. There are several datapads and objects to interact with in the room. Once everything is done, we go out the door. Further conversation with Alec. He will try to support you. We sit down with other team members in the apparatus and fly into a brave new world. Let's say up front that talking to different characters and tugging on different objects can affect how the story progresses, so think about what you're doing.

New world

We fall out of the shuttle. Liam finds himself with Ryder in an unknown location. Here we are waiting for a lot of mysteries. Do not forget to inspect everything, scan. This way you will get a lot of research points. After you turn away from the cliff, a QEC comms relay will show up. Let's start our research with him. Do not forget about plants, they can also tell you a lot.

Walk along the debris to the goal, to the very static field. It will be possible to bypass it with the help of a jetpack. Next, we use a gun, since Liam is interested in him and hints that it would be nice to shoot through the fuel tank. Before blowing it up, you can use the scanner. After the explosion, a passage will appear. We go along it and collect ammunition.

The plot brings Ryder closer to Liam. Learn to climb ledges and jump walls. We climb higher, admire the landscapes and find something radiating energy in the distance. Then another choice, as Fisher appears with an unknown race. What will you do? Will you follow protocol or expect the worst? Regardless of the choice, we chat with aliens. We observe an attack on Fisher, if the soldiers were not lured to themselves. Dealing with enemies. Checking out Fischer.

Fisher turns out to be alive, but not very healthy. Those who were with him went for help. Let's start looking for them. A couple more side tasks are attached: body scanning, searching for supplies. It is highly recommended not to miss the containers, because they can become your main source of ammunition and weapons. In addition, there is often material for creating useful items and just the right things.

Again we make a choice, only this time between paths. The right path will take you to the "pioneer" member. His name is Kirkland. He is in captivity. We attack enemies. Our new friend is dying. We approach the body and enjoy a small video. The path by the building will lead you to scan a door and a strange pillar with unstable blocks.

We run to the main path. We go along the scorched foliage mixed with the details of the ship. Be sure to keep scanning everything that comes to hand, as this is an excellent source of research points. At the end of the road, you will see an atmosphere sensor. Such a gift of fate will give you information about the planet. Without a doubt we interact with him. We run further. Enemies again, but that's okay. There are only three of them, so they still do not suspect that you are nearby. We easily deal with them, find a large hole and look for a box. There will be items to scan nearby.

So, all opponents are killed. We again have several paths to choose from. It's good that they all definitely lead to the wreckage. We examine the wreckage and find the container. It has a bunch of useful gizmos, ammunition and a recorder. A little to the north you will run into an ambush, so be prepared! In it, four aliens will be waiting for you, and a couple of creatures that can skillfully hide.


Let's go for Greer. We run under a large bridge, right next to the alien building. We see rocks. We move forward, but carefully monitor the left side, as there should be a small passage. He will lead you to the cave. Here is our unfortunate Greer, talking to the aliens and still can not understand what they need from him. We break into the cave. We quickly process the aliens, while they did not have time to explain anything to the poor fellow. Once everything is over, Greer will talk about the broken transmitter. Because of him, he was never able to contact the others.

We see that a signal was launched somewhere. Of course we run there. As we approach, we hear a call for help. Cora sends him. We accept a new task - we begin the search for the second shuttle. On the way to it there will be many obstacles, so do not forget about the jetpack. It can save you time.

At the shuttle, we will again have to defend our own from the aliens. It is best to do this among comrades. Shooting enemies one at a time is recommended. Grenades will fly at you, so do not lose face and use rolls and a satchel. The battle is expected to be quite intense, but between the waves of enemies you will be able to take a break and prepare.

At the end, a heavily armed machine will come. The enemy can very quickly remove the shield from you and also quickly all your health. We are not in a hurry to attack, we think everything will work out for you. Be sure to use cover. As soon as victory comes, watch the video.

Finally, the adversaries depart, communication is being established. We go out to SAM, the latter leads us to Alec. It turns out that the "Pioneer" is trapped. The task is clear - we find it and save it to the best of our ability. Direction is east. There is the desired location, indicated on the map. We spread more aliens and watch the scene.

We listen to Alec, and he broadcasts about the need to destroy the tower, which definitely does not allow newcomers to fly away. Therefore, the structure explodes, which leads to a colorful, but dangerous release of lightning discharges. We hold on to our father, while simultaneously fighting off enemies.

Again, we watch the scenes that tell about your becoming a "pioneer". Alec is no longer at the helm.

Back with the Nexus

Launching the monorail. We speak with the builder, which leads to the launch of the scene. We head to Tann, we speak with him and with several other characters. Upon completion of the dialogue with one of them, tasks for researching the station will appear.

We start everything from the beginning


Attention: in our opinion, Vetra will show herself better among partners, as she will assist in relations with Drak.

On the road again. A new mission will direct you to the monorail. We're going to Hyperion. We communicate with artificial intelligence and again to transport.

We open the map of the monorail and look for the point of the docking compartment. Click on it. Meet! You will be shown the "Storm" - this is your spaceship.


We need to go to the icon on the map. Doors do not work - need a code. He lies in a building that is not far from here. It has a data block. Lies on the table.

Attention: in no case do not forget to turn on the scanner! This helps a lot in saving scanning time. Containers shouldn't be skipped either. Nothing gets in the way.

We open the locked door, and again we run into an obstacle. Again the door, only it no longer works due to lack of power. We run into the far room a little to the right and use the console. Determine the location of the power antenna.


The marker will lead you to the tower. It is located near your ship. Clancy activates the power supply at your request. We run to the generator and try to start electricity. The generator is next to front door. Nothing will come of it, so we scan the tower nearby. Then jump up and dig into the generator panel.

Another energy tower requires activation. We do the same steps as with the first one. You will be attacked. Once you figure it out, run to the station to Clancy. He is a merchant, so take advantage of the moment and sell everything you don't need. You can also buy what you need, by the way. If the Hoe rifle attracts attention, then do not take it, as you will find it in the container a little later. Again we work with the control panel. We provide food again.

After we go to Object-1. It is located at the door that you opened with the access code. Next to the door, scan the huge container and get data on the Ark. We use the terminal on the side. We run on the map to the destination. You need to get to the mobile station, which will soon appear in the objectives. You can change clothes a little, load your weapons. When finished, go to the terminal, open the container and go.

Again to the goal. We reach the right place, we are engaged in the study of the area with a scanner. We examine the devices of aliens until we find the glyph. A little higher you can find a control point on the tower. She has scaffolding. We climb on them to the glyph and start the device.

Next comes a conversation with Peebee. We are preparing for battle, as Monoliths and Collectors will attack. We sit down again in the "Nomad", we go to the marked places. There we turn off alien devices. Next to the first one you will find a laboratory. It belongs to the Kets. We go upstairs and kill everyone.

On the way we turn off the barriers - on the way we use the generator. You won't be able to enter the station because the entrance is closed. The roof will help with this. We climb onto it and find another entrance. We find what we need. We turn off and get into the building. Here we are waiting for a video about the appearance of Drak.

Now our goal is alien equipment. Looking for glyphs. Activate the scanner. Thanks to this, we see the location of the towers with glyphs. We climb the towers, scan the necessary. We use the device.

Next on the plan is another technology from other worlds. We use the opening in the rock in order to get to the relics. We destroy them. We are looking for glyphs with a scanner. Once everything is found, we go to the Remnant control panel. With the help of it, we create steps along which we go to the glyphs. We scan, turn on the device. To turn it on, you need to solve a puzzle. It is not difficult.

Now we are interested in the place where the rays are directed. We use the control panel of aliens and go to the structure. We move to the building down. We go into it. Before us will be the console, which we will activate. We follow the contour and talk with artificial intelligence. Enjoy the cutscene.

We do not change the orientation and follow all the same. Don't focus too much on the little things. We do not lag behind and shoot enemies along the way. Chatting with Peebee. Then we go into the spacious hall through the corridor nearby. A couple of devices will be allocated for us. Then again the opponents. It is best to launch the relic control panel, which is located with right side. So you can launch a weapon that can help you in a difficult fight. We launch console number two. We use a gravity well.


Once you're down, look for closed door. If you find the panel opposite, then a leak will be found along with it. We are doing research and waiting for Peebee. close up the hole, activate the console. Here we have moved on.

The place is interesting. We see some separate platforms with relic control panels. If you click on each of them, you will advance further. Activate the furthest panel. First, go to the left platform, to the relics. There you will find a panel. Then go to the trees to the trees. We run to the mark, parallel jumping on the platforms. This will open the correct door.

We run to the goal, watch the video. Now we urgently run away from the storage to the target that has appeared. Again we go to the goal, turn on the module.

Solution: Think about which outpost you like better - scientific or military. Both have their pluses. The first speeds up research, and the second pumps your weapons.

We go on board the ship and fly away from the system. We land in the docking bay in the Nexus. Your choice of outpost will affect the opinions of the characters about you. Someone will thank you, and someone will scold you. We get to the command compartment on the monorail. There was a conversation with Thane, and the mission was completed.

Choose who to wake up. OPA.

Teaching task. We speak with Addison Brack and at the same time with Vladimir. Next, we start the OPA. This is how we get knowledge about cryonic sleepers. Learning to pick up the right specialists. Once you learn and decide, start awakening those you need.

Start of strike missions

Once on the ship, find the "strike groups" digital system. She lies on a round table. We speak with Kandras in the Nexus. After the conversation, we learn how to manage shock troops. You can do this using the console. Shock troops are capable of performing certain missions.

Ray of hope

Let's move on to the next task. I'm going to the starship. It will fly to Onaon. We watch regular videos, we talk with all the heroes that are available. Here you will also meet the Angara race - your new brothers in arms.

On the captain's bridge, we make a choice of tasks. Two options will be given. We choose and that's it - the mission "Ray of Hope" is completed.

Havarl. Helping scientists

So, we go to the Pharaong system, namely to Havarl. Everything is extremely simple - select with the mouse Right place, click and go!

We communicate with Kiiran Dals. It can be found at the science station nearby. We run to the goal, dealing with all the enemies along the way. We find ourselves in a monolith, scatter enemies. Now our goal is to find scientists. They were taken prisoner. We are trying to interact with the panel, but nothing happens - there is not enough information. We need glyphs again. A properly pumped character will be able to hack this panel. Others will still have to solve the puzzle.


On the right side of the building is the first glyph. On the left side is the second glyph, right on the large pillar. We recognize them, as expected, using a scanner. We solve vile tasks of aliens. Not difficult. Get it right.

We return to Kiiran. We speak with the character marked on the map and complete the mission.

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ABOUT RMBOEFE uPU (RECHBS RMBOEFB CH YZTE) oh hmefben UTBYH RPUME CHSHCHRPMOEOIS ZMBCHOPK UACEFOPC NYUUYY. NOPZYE UPCHEFHAF UTBIH PFFHDB HMEFBFSH, YUFPVSHCH OE RPTFYFSH CHEYUBFMEOYE PF YZTSCH. fBL CHPF, CHUE LFP ETHODB Y EUMMY CHSH IPFIFE U RETCHSHCHI NYOHF YZTSCH RPOSFSH HER BFNPUZHETH - CHSHCHRPMOSKFE RPVPYUOSCHE NYUUYY ABOUT PUUE. ChBTsOP FPMSHLP OBFSH, YuFP UOBYUBMB PVMBUFSH ChBYEZP FBN RTEVSCHCHBOYS PZTBOYUEOB LPOFHTPN TBDYBGYY HTPCHOS 3, B OB PUFBMSHOPK YUBUFY TBDYBHYS HTPCHOS 1, ZDE NPTsOP URPLPKOP CHSHCHRPMO SFSh BDBOYS, UMEDYN FPMSHLP UB YLBMPK BDTPCHSHS YOE UHENUS CH POH U TBDYBGYEK 3. About BCHBORPUFBI Y CHPCHUE OEF TBDYBGYY Y FBN NPTsOP RPRPMOYFSH BRBU RTPYUOPUFY ULBZHBODTTB.

OECHETPSFOP, OP ZhBLF - RPUME FTEI RTCHBMSHOSHCHI RTPELFPC LPNRBOYS BioWare UNPZMB TEBVYMYFYTPCHBFSHUS CHSHCHRHUFYCH YZTH U OPTNBMSHOSHCHN TPMECHSHCHN UATSEFPN. y EUMY ChSCH RPLMPOIL RPG Y CHBN OTBCHIMBUSH RETCHBS YUBUFSH Mass Effect, ChSCHVTBCH RPCHEUFCHPCHBFEMSHOSHCHK TETSYN YZTSCH H Mass Effect Andromeda ChSch RP DPUFPYOUFCHH PGEOYFE CHEUSH HER RPG-RPFEOGYBM.

NEOSEN GCHEF PDETSDSCH
eUMY H CHBU OE RPMHYUBEFUS UNEOIFSH gchef PDETSDSCH CH UCHPEK LBAFE ABOUT LPTBVME, YURPMSHEKHEN DMS RPDFCHETSDEOYS RTPVEM.

chShVPT RETCHPZP BCHBORPUFB
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CHEDEIPD YNEEF DCHB TETSINB EJDSCH
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RBUYCHOSCHE GENERAL
h RTPGEUUE RTPLBYULY RETUPOBTSB RTPLBYUYCHBEN UOBYUBMB RBUUYCHOSCHE OCHSHCHLY, LPFPTSHCHE TBVPFBAF CHUEZDB.

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LBL ULBOITCHBFSH NEUFOPUFSH Y RMBOEFSHCH
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LBL LZHZHELFYCHOE DPVSCCHBFSH NYOETBMSCH
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LBL BCHYUBFSH H RTSCHTSLE H VPA
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UBC
vPECHBS RPDZPFPCHLB (RBUUYCHOPE HNEOYE)
vBTTYLBDB (BLFYCHOSCHK OCHSHCHL)
TEMYLFSHCHK 6 (BLFYCHOSCHK OCHSHCHL)

LBL UDEMBFSH ULTYOYPF YZTSCH
RETCHCHCHK URPW:
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hFPTPK URLMAP:
UCHPTBYUYCHBN YZTH CH TETSYN PLOB Y DEMBEN ULTYOYPF LTBOB, RPFPN LPRYTHEN CH ZHPFPYPR Y PVTVBFSHCHCHBEN.
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chschwytben vtpoa h Mass Effect Andromeda

VTPOA CH YZTE, FBLTS LBL Y OBRBTOYLPCH NPTsOP RPNEOSFSH Y CHSHVTBFSH CH PTHTSEKOPN PFUELE VKhTY, B EUMY BBVSCHMY LFP UDEMBFSH Y HTS CHCHUBDYMYUSH ABOUT RMBOEFH - YEYFE RETEDPCHSHCHE UVB OGYY (OEVPMSHYE URKHULBENSCHE NPDHMY) Y NEOSKFE CHUE FBN. h RTPYMSHI CHETUYSI YZTSCH UYUFENB CHSHCHVPTB OBRBTOILPCH VSCHMB RTPDKhNBOB OBNOPZP MKHYUYE, B DEUSH HER RTBLFYUEULY OEF.

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MHYYBS WTPOS CH YZTE Mass Effect Andromeda:

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  2. DMS VYPFYLB RPPDKDEF PVSCHUOBS VTPOS N7
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  4. dms (DPVSHCHCHBEFUSS CH VPA, OBIPDIFUS CH YuETFETSBI)
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chschwytben pthtsye h Mass Effect Andromeda

EUMY CHSC YZTBEFE CHPYOPN Y YURPMSHHEFE VTPOA TEMYLFPCH, FP Y PTHTSIE TEMYLFPCH CHBN RPDPKDEF LBL OEMSHЪS LUFBFY. FP PTKHTSYE OE FTEVHEF VPERTYRBUCH Y UFTEMSEF MHYUBNY, RTBCHDB POP NPTSEF RETEZTEFSHUS, RPFPPNKh UMEDYN b DBFUYLBNY.

MHYUEE PTHTSIE CH YZTE Mass Effect Andromeda:

  1. uOBKRETOOLBS CHYOPCHLB uETOBS hDPCHB
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rPMEOSCHE CHPYOKH NPDYZHYLBGYY PTHTSYS

FEIOPMPZYS TEMYLFPH
mHUECHPK ZOEETBFPT (PTHTSYE) - RETELMAYUBEF PTHTSYE CH TETSYN MBETB
LTYPLPODEOUBFPT (PTKhTSYE, VTPOS: RPOPTSY) - BNPTBTSYCHBEF CHTBZB
ZEOETBFPT EIFPH (WTPOS: ZTHDSh) - HUYMYCHBEF EIFSHCH

FEIOPMPZYS MMES
nPDHMSh RMBNEOOOPK ЪBTSDLY (PTKhTSYE: DTVPCHYL) - RMBNEOOSHCHE ЪBTSDSH

FEIOPMPZYS nMEUOPZP RHFY
LMELFTPLPOFHT (PTHTSYE) - LMELFTYUEULYE OBTSDSCH
zTBOBFPNEF (PTHTSYE) - LBTSDSHK ЪBTSD RTECHTBEBEFUUS CH ZTBOBFH

RPMEOSCHE TBUIPDOSCHE NBFETYBMSCH

TEJETCH utsp - CHSHTSYCHBOYE CH PRBUOSCHI UTEDBI
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LBLIE LTYPLBRUKHMSCH PFLTSCHCHBFSH H RETCHHA PYUETEDSh

bTBVBFSHCHCHBEN PYULY RETEURELFICHOPUFY BODTPNEDSH YMY prb. rPUME LPMPOYBGYY uPUB X YZTPLB RPSCHMSEFUS CHPNPTSOPUFSH TBVMPLYTPCHBFSH prb. DMS LFPZP ZPCHPTYN ABOUT oELUKHUE U dYUUPOPN Y VELLPN, RPUMEDOYK PVYASUOYF LBL PFLTSCHFSH DPUFHR L LFPNH FETNYOBMH. rPFPN RPMShЪPCHBFSHUS FETNYOBMPN Y PFLTSCHCHBFSH LTYPLBRUKHMSCH NPTsOP VKhDEF UP UCHPEZP LPTBVMS Y DMS LFZP OE PVSBFEMSHOP MEFBFSH ABOUT boobies.
pYULY RETEURELFICHOPUFY BODTPNEDSHCH (prb) NPTsOP RPMHYUYFSH UMEDHAENY URPUPVBNY:
  1. pFLTSCHFYE NPOPMYFPCH Y ITBOYMYE TEMYLFPCH ABOUT RMBOEFBI (40% RETURELFYCHOPUFY)
  2. Updboye BCHBORPUFCH Y Chshchchch Retedpchshchi UFBOGIK ABOUT RMBOEFBI (20% RETURELFYCHOPUFY, 2% RETURELFYCHOPUFY)
  3. CHSHCHRPMOOYE RTYPTYFEFOSHCHI BDBOYK RMBOEF (10% -20% RETURELFYCHOPUFY)
  4. bBICHBF VPMSHYI VB LEFPPCH, HOYUFPTSEOIE bTIYFELFPTPCH (10% RETURELFYCHOPUFY)
  5. CHSHCHRPMOOEOYE RTYPTYFEFOSC LCHEUFCH Y RPVPYUOSCHI BDBOIK (2% -5% RETURELFYCHOPUFY)
RTY HCHEMYYUEOYY PYULCH RETURELFYCHOPUFY HCHEMYYUYCHBEFUUS Y TBCHYFYE oELUKHUB, UFP DBEF PYULY LTYPUFBB Y CHPNPTSOPUFSH PFLTSCHCHBFSH LTYPLBRUKHMSCH.
chBTSOSCHE CHPEOOSHCH Y LPNNETYUEULIE LTYPLBRUKHMSCH, LPFPTSHCHE OHTSOP PFLTSCHFSH LBL NPTsOP ULTTEEE:
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  2. YOFEOWYCHOBS RPDZPPFCHLB - DBEF DPRPMOYFEMSHOSHCHE PYULY PRSCHFB bB CHSCHRPMOOEOYE BDBOIK (+10% PRSCHFB)
  3. CHUEZDB OBZPFPCHE - PFLTSCHCHBEF DPRPMOYFEMSHOSHCHK UMPF DMS LLYRYTPCHLY. (OHTSOP 70% RETURELFYCHOPUFY PUB)
  4. fPTZPCHSHCHK RPFEOGYBM - HCHEMYYUYCHBEF TBNET YOCEOFBTS

URCHFOILJ C Mass Effect Andromeda

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YUYFBA CH UEFY NOPZP PFTYGBFEMSHOSHCHI PFSCHCHCHCH RTP Mass Effect Andromeda YOE NPZH RPOSFSH, RPYUENKh LFB YZTB LPNKh-FP OE RPOTBCHYMBUSH. yMY PVUYTBFSH IPTPYYE YZTSCH UEKYUBU NPDOP? RP RTBCHDE S UBN OE PTSYDBM, UFP RPUME FTEI RPUMEDOYI RTPCHBMSHOSHCHI YZT Y UENY MEF OEZBFYCHB BioWare UNPTSEF UDEMBFSH UFP-FP OPTNBMSHOPE. UBN LTYFYLPCHBM YI OEHDBYUOSCHE RTPELFSHCH, OP DEUSH OBPVPTPF POY RPUFBTMBMYUSH Y UDEMBMY YZTH CH LPFPTHA YOFETEUOP YZTBFSH. RHUFSH RETUPOBTSY OE UFPMSh IBTYЪNBFYUOSCH LBL CH RETCHPK YUBUFY PTYZYOBMSHOPC Mass Effect, OP LFP OILBL OE RPTFYF YZTH.

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NEOS UMPTSOP YUEN-FP HDYCHYFSH CH LPNRSHAFETOSHCHI YZTBI, S YZTBA EEE U UETEDYOSCH DECHSOPUFSHCHI ZPDCH RTPYMPZP CHELB, OP DEUSH CHSHCHTBTSBA NPE CHETOKHCHHYEUS HCHBTSEOYE TBTBVPFUYLBN. y FFP FPMSHLP OBUBMP, DCHE RETCHSHCHE NYUUYY. xCHETEO, UFP DBMSHYE CHUE VHDEF FPMSHLP YOFETEUOEEE YOE TSBMEA RPFTBYEOOSCHI ABOUT YZTH DEOEZ.

Ps. rPYZTBCH CH BODTPNEDH 100 YUBUPCH NPTsOP U HCHETEOOPUFSHHA ULBBFSH, UFP LFP OE RTPUFP IPTPYBS YZTB, LFP pyueosh iptpybs yztb.
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First you need to warn about something - you will no longer see the old Renegade / Paragon system. So be prepared for the fact that playing the purest angel or the most malicious bastard in the universe will now be a little more difficult, and to be precise, a little different, but no one was going to take these options from you.

There is no longer a good, neutral or evil answer, but this simple system has been replaced by a more complex system that will allow you to more accurately roleplay the personality you need. However, when entering Mass Effect Andromeda for the first time, some players did not fully "drive" into this new system due to carelessness, or for some other reason.

In this article, we'll take a closer look at Mass Effect Andromeda's dialogue system. This new addition to the series can be roughly divided into two parts: response options that affect the outcome of the conversation between you and the NPC, and response options that differ emotional coloring. We will now take a closer look at these answers.

Let's start with dialogue branches, which provide additional options during the dialogue, as well as trigger important processes, such as the beginning of a romance or the formation of a friendship. But before that we will get there.

Divergent arrow is a common response option that serves as an option to advance your dialogue with the NPC in a natural way. If you want to move the plot, click on the arrows, it's logical and simple.
Question mark- this option means exactly what you expect from it. If you want to learn something new or Additional information about the topic of your conversation, then there will be an icon with a question in the dialogue.
Two people- this option will help you make friends with the NPC you are talking to. Also, with the help of this dialogue branch, loyalty missions are opened for you, which we can remember from the old Mass Effect trilogy. Plus, it's worth noting that if you choose this answer, you don't have to worry about your romantic relationship if your character is romantically involved with that NPC.
Heart- this answer will lead you to your cherished romantic relationship with the character you want .

The above is something like the controls in the dialogs. Now let's move on to the answers in the dialogues, with which you can respond with a certain emotional color.

In total there are four special answers in the dialogues that can be used to characterize your Ryder, whose psychological profile, by the way, can be viewed in the Codex, which is a good addition to the new dialogue system.

Emotional response (heart)- color your answers with emotions, but just be careful, or rather, attentive, because sometimes your Ryder can express and negative emotions. In general, start from the situation.
Logic answer (gear)- the answer is filled with logic and pragmatism. Suitable for people who want to achieve their goals as quickly as possible and not waste time on unnecessary worries.
Simple answer (spiral)- easy answers that relieve tension in the current situation. Sometimes this answer can be responsible for sarcasm or some kind of joke.
Professional answer (square spiral) clear, professional response. Sometimes reminiscent of the answers of the renegade from the original Mass Effect series, but they do not cross all boundaries, like the same Renegade.

Finally! After five years of waiting and a very stripped-down trial version, Mass Effect fans can go on a real adventure - Mass Effect Andromeda has been released.

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Finally! After five years of waiting and a very stripped-down trial version, Mass Effect fans can go on a real adventure - Mass Effect Andromeda has been released.

We'll be spending a lot of time in Andromeda in the coming days - there's a mountain of guides and amazing discoveries ahead - but for now, let's briefly list the best and worst moments encountered in the first hours of the game.

What's good so far

  • Optimization: The game works very well on both PlayStation 4 and PC, we haven't seen any obvious performance problems yet. Xbox One? We condole.
  • Game World: Exploring a new galaxy is really exciting. Strange plants, creatures and objects force you to hold the scanner at the ready, large levels allow you to roam with a jetpack - by the way, a nice thing. Perhaps after a while all this will get terribly boring, but so far so good.
  • Plot: Andromeda's intro is somewhat controversial, but after a while the story begins to unravel and look more promising. What happened on the Nexus, what happened to the Arks, what happened to [spoilers] - there are many questions, the answers will hopefully be interesting.
  • Combat system: compared to the original trilogy, the battles have clearly become more dynamic, the use of a jetpack looks really justified.

What's already bad

  • ANIMATION: amazing thing. If you read subtitles (Andromeda does not have Russian voice acting), then problems with animation will easily pass you by - you don’t pay attention to them at a cursory glance. But if you start listening to English speech and follow the facial expressions of the characters, then very quickly it becomes clear that the animation in Andromeda was written either from robots, or was made by some very crooked hands. Yes, everything is so bad.
  • Character Editor: BioWare has managed to build an editor that is very easy to create a monster and very difficult to get a decent looking character. Even if you do your best and create a Ryder that vaguely resembles a person, the game can throw you a couple of surprises: it turned out that our hero's eyelids do not close his eyes, but pass through them. Yes, he can scare the kett with a blink of an eye. I wonder why there are so many cosmetics in the editor?
  • Inventory system: perhaps we don’t understand something, but in Andromeda you can’t buy weapons (armor, whatever) from a merchant, immediately get into inventory and use the equipment received. We'll have to walk to a special station and change equipment there. Incredibly annoying. Worse still, you can't change teammates' equipment at all.
  • Combat system: yes, it has its downsides. Now teammates can only specify the place where they should move. The use of weapons, the use of skills - none of this. AI is sometimes frankly stupid and does very strange things: even on high levels difficulty, opponents love to leave cover and expose themselves to shots in every possible way.
  • Galaxy Map: Looks frankly overcomplicated. To get 100 units of iron from an unfortunate asteroid, you need to perform a bunch of actions and watch a pretty screensaver that loses all its attractiveness by the third time.
While Andromeda leaves a controversial impression: in some moments it looks like a worthy continuation of the series, in others it looks more like an unprofessional craft, on which you still need to work and work. Let's see what will happen next.

Did you like the new part of Mass Effect? Tell us about your impressions, do not torment.