Ks is lying. How to make CS:GO not lag? Windows Performance Options

Players of “Counter-Strike: Global Offensive” often encounter unexpected problems in the game, expressed in the delay of the computer’s reaction to the actions performed by the gamer. In this article we will look at five common reasons why CS GO lags and what to do to prevent the game from lag.

Windows Firewall and Antivirus

Often the main reason why a game may lag is the operation of an antivirus and firewall, which slow down the processing of data entering the computer, even if the PC or laptop has a fairly fast Internet connection. How to make cs go not lag, in in this case The question is simple, you just need to disable the antivirus.

If Counter-Strike: Global Offensive continues to slow down, the player needs to go to the Windows settings. On the menu operating system you need to find the “Control Panel” section, then go to “System and Security”, then click “Windows Firewall”. In the menu that appears, you need to find the corresponding disable column “Turn off Windows Firewall”, then you need to confirm the action that makes the change to the settings and restart the computer.

In most cases, this procedure eliminates the lag problem.

Insufficient Internet speed

In this section of the article we will look at what to do if csgo lags due to insufficient Internet connection speed. This problem- one of the most relevant for players, and is often related to the quality of services provided by providers, but can also be the reason for the actions of the player himself.

If Counter-Strike: Global Offensive was working great before, and then suddenly started to lag constantly, there is a high probability that your network is heavily loaded and is not able to quickly handle the flow of information. In this case, there is only one option on how to configure cs go so that there is no lag - this is to increase the Internet speed by switching to another, more productive tariff, or wait a while until the load on the network subsides.

If csgo starts to lag at certain periods, but not all the time, the problem may be caused by active downloading of files during the game. To eliminate lags in this case, we remove all active downloads.

Also, if “brakes” appear, you can reduce the game settings from high to low; on a weak Internet, the minimum resolution will increase performance and get rid of lags.

Unofficial servers and pirated version of the game

Question “What to do if cs go lags?” is often associated with the use of an unofficial version of the game; third-party add-ons and applications installed in the repatch can affect the gameplay, significantly slowing it down. If the cs go pirate starts to “slow down” and the problem does not go away on its own, the player is offered the following option on how to remove the lags.

First of all, a complete reinstallation of the game is done from the existing installation files, if the game has not improved and the configured cs go does not work normally, then the only way is to completely demolish cs go and install the official client.

The problem may also arise when visiting unofficial servers; in this case, the game may lag due to the need to install low-quality software add-ons that reduce computer performance. How to make sure that cs go does not lag in such a situation? It’s very simple, you need to go to the official servers, having previously completely reinstalled the game in order to remove all unwanted add-ons.

Poor computer performance

Problems with lags for cs go players arise due to low computer performance. The performance of a PC or laptop cannot cope with processing the received data and provides information late, which leads to lags. How can I prevent cs go from lagging in this case? This means changing the hardware; in most cases, even using the “minimum” game with the lowest settings will not help get rid of the “brakes”. If setting up csgo is not successful, we set up the computer directly; as a rule, in this situation it is necessary to disable all running programs, leaving only system ones and those required for the game.

Computer performance problems

A common problem with the lack of a good game in cs go is disruption of computer performance, which can be caused by a number of reasons. The first is overheating of the PC due to heavy dust contamination; the player should not wait for the computer to malfunction; it is necessary to periodically clean it system unit, eliminating dust pollution.

Second, cluttering the operating system. As a rule, it occurs when new programs and applications are constantly added, including installation on the system drive. A loaded operating system cannot cope with its tasks, causing lags in the game. The problem is solved by removing unnecessary programs and cleaning the operating system.

Lags in CS GO, especially on Windows 10, may appear due to outdated video card drivers and DirectX, which can be eliminated by updating the necessary software.

The popular Counter-Strike: Global Offensive is a fairly demanding game on the computer. Therefore, often players with old or weak cars have to think hard about what to do if CS GO lags. Why is this so? How to remove lags?

Often CS GO starts to glitch on weak, low-performance computers, even if they are running Windows 10. The game especially does not like laptops. But it doesn't matter. After all, you can configure it so as to increase the number of FPS to the minimum acceptable. Now we will figure out how to make sure that CS GO does not lag.

Setting up graphics

First, you should reduce the graphic settings to the minimum. This will not only add 20-60 FPS, but will also increase the player's attention. After all, the main thing in the game is to make great frags and react before your opponent, and not to admire the bushes and naturalistic water, right?

Then you need to disable the power saving mode if the game is on a laptop. To do this, just click on the battery icon in the tray and select the “High Performance” mode. In this case, the system becomes faster.

If the device on which the game is lagging has an NVIDIA video card, you can also configure that. To do this you need:

  1. Right-click on an empty space on the desktop;
  2. Select “NVIDIA Control Panel”;
  3. In the window that opens, select the item “Custom settings with an emphasis on...”;
  4. Using the slider that appears below, move the pointer towards performance.

Such settings will make the image quality even lower. But at the same time, the device’s performance will significantly increase, and this guarantees a good increase of a couple of dozen FPS.

  1. In the left list, open the item “Manage 3D parameters”;
  2. Select the “Program Settings” tab;
  3. Open “Select a program to configure...” and among all programs find Counter-Strike: Global Offensive;
  4. Then find “Texture filtering - quality” in the list and switch to “High performance” in the menu;
  5. Find and turn off “Anti-aliasing mode”.

Then you need to apply the settings - and you can close the program window. With this setup, fewer resources will be spent on textures and rendering. At the same time, the speed of processing all information will greatly increase. And this is a few more FPS, which are sometimes so lacking for a frag.

Adjusting launch parameters

But what should you do if CS GO lags even with these graphic settings? You will have to set other launch parameters. One way or another, they will influence how much CS GO lags.

To open launch options, you need to right-click on CS GO in the Steam library and select “Properties”. And then click on “Launch Options”. And copy the following into the line that appears:

Let's look at every command necessary to ensure the game doesn't lag:

  1. -high – launch CS GO with high priority, maximum resources will be allocated to it;
  2. +cl_forcepreload – initiates the loading of the map before the start of the round, that is, nothing will be loaded during the process;
  3. -novid – disables the introductory video, after which the game does not lag in the menu;
  4. -w 640 -h 480 – this is one command, it sets the resolution to 640x480 (if it’s uncomfortable to play, you can set it to 800x600);
  5. -full – will start running the game in full screen mode.

Eliminating other reasons

If changing the CS parameters did not help, and the question of how to configure CS GO so that it does not lag is still relevant, you will have to look deeper for the reasons:

  1. If it's a pirate, then that could be the reason;
  2. Antivirus or Firewall is interfering;
  3. The system is clogged with garbage from various programs and games;
  4. An evil virus has entered your computer and is slowing down your performance;
  5. The PC constantly overheats;
  6. Internet speed is insufficient;
  7. Some third-party server (not Valve) has uploaded content into the game that prevents it from working properly.

Most often it is enough to do this:

  1. Buy the game on Steam;
  2. Download the Dr.Web Cure It and CCleaner programs, and then systematically clean the system of viruses and debris;
  3. Take your laptop or computer to be cleaned if it starts to get hot and make noise;
  4. Reinstall the game, completely clearing all files from it from the PC;
  5. Change your provider or increase your Internet speed by turning off the load on it;
  6. Disable antivirus and Firewall or add Counter-Strike: Global Offensive to exceptions;
  7. It’s trivial to restart your computer before each launch of CS GO.

Naturally, this can help if the computer meets the minimum requirements for the game. Otherwise, no advice on how to prevent CS GO from lagging will help. All the same, minimal lags in the CS will remain.

Lags in the game: causes and ways to combat it

I decided to write an article because I see quite a lot of topics in the style of “ahhh! Everything is lagging on the server! What should I do!?”, in which advice is given without explaining the reasons. As a result, the problem may be solved, but misunderstanding about the reasons still remains. After reading this article it should disappear

Introduction

So, in general, lag can be called all internal computer phenomena that interfere with normal play. Examples: “slide show”, picture freezing, game objects freezing. But a neighbor with a hammer drill cannot be classified as a lag, although he interferes with play:lol:

All causes of lags can be divided into:
1) Problems on the player's computer - the player himself can solve them;
2) Problems on the communication channel between the player’s computer and the server;
3) Problems on the server.

Below we will look at all this in more detail, but first, a list of terms used in the article.

List of definitions

HL, Half-Life- in the article it is used as the name of the engine (but not the game about Gordon Freeman!). The data from the article applies to all mods created on this engine, including those for Counter-Strike.

Client is a program (Half-Life) running on the player’s computer that exchanges data with the server and draws a picture of the game world.

hlds, HLDS, Half-Life Dedicated Server- this is such a program, actually the server part for Half-Life.
Server - The computer on which hlds runs.

Kvar, aka CVar, aka Console Variable- a variable used in Half-Lfe that changes some game parameters. Can be changed by the user from the console (hence the name). Quars are used both on the client and in the hlds. Cvars that affect only the server side have the prefix sv_ (examples - sv_gravity, sv_clienttrace); Cvars that affect only the client have the prefix cl_ (cl_lw, cl_lc, cl_updaterate).

List of cvars

List of quars whose purpose you need to know:
1) Client:
cl_updaterate- the number of packets per second that the client wants to receive from the server (he wants it, but it’s not a fact that he will receive it), 1/sec
cl_rate- outgoing bandwidth of the client (for data from the client to the server), bytes/sec,
that is, the maximum data transfer rate to the server
rate- incoming client bandwidth (for data from server to client), bytes/sec, or maximum data transfer rate to the client
net_graph- determines the type of display of statistics on network connection. can take values ​​from 0 to 3 (more on this later)

2) Server:
sv_maxrate- maximum data upload speed for one client, bytes/sec
sv_minrate- minimum data upload speed for one client, bytes/sec
sv_maxupdaterate - maximum quantity packets per second that can be transmitted to one client.
sv_minupdaterate- the minimum number of packets per second that can be transmitted to one client.
sys_ticrate- determines the maximum number of frames that the server can calculate per second. HLDS uses the value 1000/sys_ticrate (this is in milliseconds) as the break interval between frame calculations.

Materiel. How hlds controls the flow of data to clients.

Data transfer to HDS is controlled separately for each client, based on two factors:
1) the number of packets per second transmitted to the client, let's call this value updrate
2) the maximum transmission speed to the client, let's call this value cmrate.

I. The initial data for determining updrate are three variables - the client cl_updaterate, and the server ones sv_maxupdaterate and sv_minupdaterate. The algorithm for determining updrate can be written as follows:

updaterate:= cl_updaterate;
if updaterate > sv_maxupdaterate then updaterate = sv_maxupdaterate;
if updaterate< sv_minupdaterate then updaterate = sv_minupdaterate;

You can see that by default updrate is equal to the client value. However, it should not go beyond the maximum and minimum values ​​defined in the hlds.

Here are some examples for better understanding:
cl_updaterate=30, sv_minupdaterate=20, sv_maxupdaterate=60. In this case, the client will receive 30 packets per second from the server, that is, what the client wanted was what he received.

cl_updaterate=100, sv_minupdaterate=20, sv_maxupdaterate=60. In this case, the client will receive 60 packets per second from the server, as the value has reached the upper threshold.

cl_updaterate=10, sv_minupdaterate=20, sv_maxupdaterate=60. In this case, the client will receive 20 packets per second from the server, as the value has reached the lower threshold.

II. The initial data for cmrate are the values ​​of the client variable rate and the server variables sv_maxrate and sv_minrate. The determination algorithm is exactly the same as for updrate, that is, by default cmrate = rate, however, if the value goes beyond the limits of sv_minrate or sv_maxrate, then it is limited.

Materiel. How hlds forms packets. What is choke? ( Simplified version)

When HLDS works, all data that must be sent to the client is stored in a separate buffer (it is different for each client), where it waits until the time for its transfer arrives. As soon as the time has come, data begins to be written to the packet. The packet size is limited by cmrate so as not to overload the bandwidth allocated to the client. The maximum packet size associated with this limit can be calculated as cmrate/updrate, which is the maximum rate divided by the number of packets per second. But what happens if the server has generated more data than it can send? Then everything is simple - only data that fits into the maximum limit is written into the packet, the rest remains to wait for the next transfer. A one-byte message svc_choke is also added to the packet, which signals that the hlds was unable to send all the data it generated. Yes, this data will arrive to the client in the next packet, but it will arrive with a delay. And if the data queue on the hlds grows and never ends, then on the client you can observe a fairly large increase in ping, and the value choke = 99 (you can see it in net_graph 3).
A separate point worth noting is that the packet size is checked only if the server is running in Internet mode (sv_lan 0). When sv_lan is 1, this check is disabled. This may be the reason for the appearance of lags when switching the hlds to sv_lan 0 with sv_maxrate/sv_minrate not configured.

We carry out diagnostics.

So, to get rid of lags, you need to know their cause. And the reason will help us find out a very good tool built into XL called net_graph, which displays information related to data transfer in real time. There are 3 display modes, we will use the first one (net_graph 1).
First, let's give a description of what is generally displayed there:

1st line - fps, desynchronization interval (roughly speaking - ping), cl_updaterate value
Line 2 - information about data from the server: current packet size and average reception speed
Line 3 - information about data to the server: current packet size and average upload speed
4th line - graph of data from the server. Each dot is an incoming packet, the height of the dots shows the delay (ping), the higher the dot, the greater the delay. The dots themselves can be of 3 colors: green - a normal package, arrived on time, was not delayed anywhere :) yellow - a package with a choke marker, which means the server was unable to send all the data due to the rate policy; red - the package was lost on the Internet;). The number of loss (lost packets) and choke packets can also be seen in numbers in net_graph 3 mode. The value displayed there should be understood as follows - how many packets out of the last 100 were lost (loss) or overflowed (choke).
Line 5 - current value of cl_cmdratre
Line 6 - two graphs (although it’s hard to see them there) They are updated synchronously, each column corresponds to one frame that the client draws.
The first graph is one pixel high at the very bottom. Contains red dots. They mark frames in which cmd packets were not sent to the server (one might say, an analogue of choke for the client, that is, the client has data to send, but it cannot send it, since the time for sending has not yet come). If packets are sent to the server after each frame is rendered, the graph is not visible at all.
The second graph - purple at the bottom and red at the top - shows the level of desynchronization of the state of the client and server. If you look closely, it looks like a comb (like this - //////). The degree of desynchronization depends on when the last packet was received from the server. Consequences - when a packet has just been received, desynchronization is minimal, and when there is a large delay in incoming packets, it is maximum (the graph in this case turns into a red bar at the top)

Examples, descriptions and solutions

Below is a set of 6 screenshots + descriptions for them

1. Symptoms - slideshow, low fps. Reasons: it’s time for the hardware on the client to be thrown into the trash, or something else is eating up CPU time (maybe an antivirus, or, conversely, some kind of virus).
Solution: Find and destroy the object using the CPU, or run to the store for a new computer.

2. We see red dots on the green graph - packet loss. This is not the best screen for demonstration, but unfortunately there is nothing else. Symptoms include jerking of players during the game, delay in shooting or other actions. It manifests itself especially well when several packets are lost in a row.
Solution: There is no single method, because the reason may be beyond your control (maybe a drunk admin tripped over the cable). What you can do is turn off everything that uses the network, especially torrents and downloads. You can try collecting ping/traceroute diagnostics and sending them to the provider’s support

3. And here we have a frieze on the client’s computer. Symptoms are a sudden “freezing” of the game for 200-300ms, after which it continues normally. On the netgraph it is accompanied by a jump in the green graph “to the ceiling” (two friezes with a small interval are visible on the screen), while there are no deviations on the lower graph. The reasons are mainly related to drivers or hardware. The freeze that can be seen on the screen was caused by the “smart” behavior of the hard drive - after 5-6 seconds of inactivity, it parks the block of heads, and when trying to read something, it unparks them, and the entire system freezes for a short time.
Solutions - try to install a clean OS “nearby” and see if there are friezes on it. If there is a problem with the hardware, we look for the culprit by sequentially replacing components. If the flight is normal, the problem was in some very smart driver. There may also be a hardware-to-hardware or hardware-to-driver conflict. In general, it is difficult to find a single solution.

4. The most common problem now is choke, yellowness on the graph, which should be green;) Symptoms - an increase in ping when large quantities players, or on maps where many objects are visible at the same time, there is a delay in shooting, the movement of other players and objects may be seen in jerks.
Cause: The server is generating more data than it can transmit.
Solution: We need to increase the speed allocated to the client. We set the rate higher (for example 300000) and see what happens. If the yellowness has disappeared, you can congratulate yourself on solving the problem :) If not, we are trying to reach the server admin. If you are the admin, then set the sv_maxrate in the hlds to be larger (100000 for example). You can also raise sv_minrate - this will help players with the default config (it seems to be set at rate 6000) to avoid choke-s and lags.

5. Here we would see a clear comb on the bottom graph - this means that the client receives data at too long intervals. In the game it can be expressed by a slight increase in ping, slight twitching of objects and players.
Reasons: low cl_updaterate or very small sv_maxupdaterate on the server side. It is treated by increasing the values ​​of these variables. This behavior can also be caused by a very low server FPS (< 50). Решается разгрузкой процессора на сервере, либо поднятием значения sys_ticrate (если он имеет малое значение, т е < 100). Можно еще поставить плагины для увеличения серверного фпс, только при перегруженном ЦП они не спасут.

6. Here you can see the frieze on the server side - there was a very long break between frame processing on the server. On the netgraph it is expressed by a jump in the lower graph of desynchronization, while there were no problems with the delivery of packets (the upper graph is normal).
There are several reasons:
1) usually associated with high load disk on the server, when hlds tries to read something, a delay occurs.
2) may occur due to blocking requests to an overloaded database. The solution is to switch to non-blocking (threaded) requests, although this cannot be done without rewriting the plugin code
3) low priority given to hlds. If there is a process on the server with a much higher priority than hlds, and it has loaded the entire (all) CPU, then hlds goes to smoke for this time.

For such respectful articles Thanks a lot berq! Taken from

CS:GO, despite its simple graphics, can also be demanding on PC performance. Many gamers naively believe that nothing has changed since version 1.6, but they would be wrong. This is where simple questions arise: what should I do to prevent Counter Strike from lagging? And those who closely monitor the latest patches and their characteristics know the answer.

Reasons for lags

Mostly, errors occur due to the game not meeting the requirements or not required speed Internet, which affects ping. The main hardware of your PC must be constantly updated after some time, otherwise it will not be possible to avoid the brakes. Also, do not forget that many people use pirated software, which is why even the regular menu and mouse slow down

Which PCs and OS versions are susceptible to lags

  • The main problems are observed on weak laptops and the same desktop computers. RAM, video card and processor become outdated the fastest.
  • As for Windows, everything is much more complicated. Although version 10 is the newest, there are still a lot of complaints about it. Still problems are relevant on version 8. The most stable performance on Windows 7 x64, with the latest build updates.
  • We will also add to the list providers with low speeds, who, moreover, are constantly repairing their network. Here about normal operation CS:GO should be completely forgotten.

How to set up a game without lags?

We will bypass all manipulations with video settings the game itself - any user, in case of glitches, first of all turns to them. The player adjusts the values ​​of the main parameters looked up on Youtube, lowers the detail and enables multi-core processing, but all this does not work often.

Separately, I would like to say about the classic application GeForce Experience, which has its own item for each game - "Restore". This update will set the optimal parameters NVIDIA for CS:GO. In addition to this program there is Razer Game Booster, Game Gain, Game Fair etc.

We have collected tips on optimizing the system itself for the game, because many people experience slowdowns at minimum settings. These tips are relevant for both the official version and the pirated version.

  1. Cleaning the registry

If everything was normal, and then suddenly it started, then the most in an effective way All that remains is to restart the PC. If after a reboot the graphics still lag, then clean the registry with the CCleaner utility. Additionally, disable all software that does not take part in the game process (look at the background and tray), disable the antivirus, and also uninstall unnecessary games from the hard drive.

  1. Resource optimization

Via shortcut "My computer" you should enter the system properties. On the left is a list of menus. You need to find "Advanced system settings". Once you enter this submenu, you don’t need to move anywhere else. First "Options" and will be the path to system optimization. Among the four points, select the value "Provide the best performance". Next OK.

By the way, read this article too: Error Failed to create D3D device in CS:GO - how to fix it


An option is to unlock the potential of all cores. With the appropriate knowledge, unlock the CPU yourself. For those who don’t know what we’re talking about, the utility will help simplify the task CPU Core Parking Manager. Install it. Activate via a shortcut with administrator rights. Turn the only bottom slider to the right to the maximum (100%). We fix the result by clicking on Apply. Restart your PC.

  1. Swap file

Do everything according to point No. 2. Remaining in the same menu, click on "Additionally". Below there will be "Change". Uncheck the top item that says about automatic selection. Manually enter the parameter of the allocated RAM: “2047” into the fields that will be available after setting the point in "Specify size". Now click "Set" and agree to the changes. Now, despite the system load, the PC will allocate additional virtual memory when you turn on CS:GO, which will automatically increase performance.

  1. We turn everything to minimum

The game menu is not the only option to lower its characteristics. Graphics requirements can be lowered even further through “Video.txt”. The path to the file will be as follows: “Steam\userdata\” Your ID number”\730\local\cfg”. According to the screenshot, enter the new correct data (1024 and 768 mean your screen resolution):


Enter these parameters (0, 1, 2) into Video.txt
  • To understand what your ID means, go to the website Conclusion

    Setting data in to the fullest should solve the problem with lags in CS:GO and increase FPS. Finally, I would like to note that it is better to install Windows 7 x64 on weak laptops; if you have x32 or a brand new ten, it is better to roll back. If these “dances with a tambourine” don’t help, then all you have to do is turn to your wallet and buy a few sticks of RAM, change the video card, and continue down the list.

How to check how many fps in CS?

We go to the console, write net_graph "3" We will see a counter that shows the current fps and connection details. Usually in the main menu =100 since you do not play on the server, go to the server with players, shoot and see how much fps has dropped. If fps< 100 хотябы на 1 ед. то это уже плохо. Так как на монитор поступает не вся картинка, это очень сказывается на стрельбе.

Why does the CS lag?

Answers:
1) The operating system lags.
a) Viruses
b) A dirty operating system
c) The processor is overloaded with unnecessary processes and services
d) Very weak computer
2) Incorrect video card parameters

Correcting:

1-a) To get rid of viruses, just install an Anti-Virus program and completely scan your computer for viruses once. Attention: If you are sure that there are no viruses on your computer, it is better to disable the antivirus while playing, as it eats up resources.

1-b)The system usually gets clogged with temporary files from the Internet, Flash player files, unnecessary registry keys. To get rid of such garbage, you need the CCleaner cleaning program. My recommendationAuslogics Boost Speed- a very powerful and easy-to-use utility that allows you to clean the registry, browser storage, defragment disks and registry, as well as monitor processes, network flow, exchange with your hard drive, and optimize Internet connection settings. If anyone needs an installer, write to me and I’ll send it through an exchanger.

1-c)Some "good" ICQ or Mailru agent programs runleft processes in the processoreven when they are turned off. For example, anyone who has ICQ can make sure that when the program is turned off, there is an ICQ Service process in the Task Manager that stupidly eats up the processor's performance, and probably sends Confidential data to the developer).
To save the processor from unnecessary costs, it is enough to monitor changes in the Task Manager, and not install a bunch of “good” programs. Processes can be studied and frozen using Auslogics Boost Speed, or paused for a gaming session using the Game Booster program.Game Boosteris a program that pauses some processes and services (selected by you and with a description) before entering the game, clears the clipboard and RAM.

2) Correct Video card settings play an important rolein CS performance. Install the latest drivers for the video card!!

A)Disable Vertical Sync.
Open "Display Properties" > "Options" > "Advanced".

NVIDIA >> Go to the "GeForce xxxx" tab, "Performance and Quality" item, look for the "Vertical Sync" parameter, uncheck "Controlled by application" and set "Always off"

ATI(catalyst) >> Go to the “3D” tab. Select "OpenGL", check the " Special Settings", then click "Advanced" and select the option "Always off"

It’s very easy to check... Turn on the fps counter, throw smoke in front of you, run into it and look...) If fps drops sharply, then synchronization is enabled. The same thing happens during shooting.

And also some other parameters
-Image Setting: Preformance
-Antialiasing: Off
-Anisotropic Filtering: Off
-Texture Sharpening: Off

Translation:
- Performance - Set to High performance
- Antialiasing - Off
- Anisotropic sync - Disable
- Texture enhancement - Off

Monitor, Gertsovka.
Than with higher frequencyThe monitor screen is updated, the less tired your eyes are and the smoother everything on the screen moves.

A)We set it to the maximum physically possible Hertzovka: "Display properties" > "Options" > "Advanced" > "Monitor" > "Monitor settings" > Check the box "Hide modes that the monitor cannot use" > Select the maximum speed (for me it is 85 Hz) . If you also have firewood for your monitor, installing it has a number of advantages.

b)Windows XP resets the refresh rate in games to 60 Hz by default. Fixed using launch parameters, more on that later...

Shooting settings 1.6

Let's summarize what we did:
1) Rid the system and processor of viruses and garbage
2) Set up the Video Card for the CS
3) Set up the KS in particular for shooting that is convenient for you

Without such a CS setting, at least there’s no point in meddling with fastcaps.