What is efficiency in tanks. World of Tanks - efficiency, RE, in all details and details

Hundreds, if not thousands, of players every minute play one of the most popular MMO action games - World of Tanks. This game captivated everyone with its opportunity to try out heavy armored vehicles of the 20th century.

In addition to the general fun and the opportunity to shoot at your friends or someone else from any corner of the world, the game itself is a fierce battle for the best statistics. Because having one, your profile will be painted in one of the TOP colors, and other players will understand that you should be afraid on the battlefield.

So many people have a question, how to view statistics in World of Tanks

The statistics include the following items:

Percentage of wins;
damage inflicted per battle;
survival;
percentage of hits;
ratio of murders and deaths;
average level fights.

These are only the main indicators, much more input data is taken into account. From this, statistics are divided into several types:

And now, in order, let's look at how to view statistics in World of Tanks

Personal rating was invented by the developers of the game. It sums up the percentage of wins, experience gained and damage per battle, survivability, total number battles, damage by light and help to allies. The hardest thing to raise the bar of this rating is players with a large number of battles. You will have to deal even more damage and “shine” enemies.

Even before the appearance of the official rating, the players came up with an efficiency rating, it can only be seen in the game hangar. It shows the amount of average damage, points for knocking down and capturing bases, the number of captured opponents and the tanks you destroyed.

WN8 is an extended statistic that is constantly being improved. From previous version(WN7) differs in that greater value damage plays in it rather than kills. It has certain reference values. And the closer the player is to them, the higher his rating will be.

Common between statisticians

Among the above three statistics, there are common values, which should be considered for growth in all three. The most important indicator for any tanker is the win rate. The higher his percentage, the greater the opportunity to benefit his team.

one more important indicator is the damage per battle. Everyone wants to do a lot of damage, so everyone basically prefers vehicle classes that deal a lot of damage. Thanks to this indicator, you can understand the skills of the player and his average efficiency.

For clans great importance the average level of battles, on its basis applicants for entry are determined.

And the last main indicators are how many the player killed and was killed, as well as how much damage he received and inflicted damage. For cool players, these indicators are always higher than 1. And it immediately becomes clear from them who is pulling the team, and who is being dragged by the team itself.

The popular “tank shooter”, which has been attracting millions of players around the world for several years, provides each user with the opportunity to prove themselves on the virtual battlefields. Someone shows outstanding gaming results, someone has significantly more modest results, but the very principle of the game inevitably forces participants to compare statistics figures among themselves.

What is efficiency in "World of Tanks"?

Let's face it, in relation to "World of Tanks", Player efficiency- this is a certain summary indicator of "usefulness" in each specific battle. This is a set of characteristics that quite clearly reflect how effectively the user damages or destroys enemy equipment, reconnoiters enemy positions, captures someone else's (or protects one's own) base.

Efficiency assessment systems

In the past few months, developers have introduced a personal rating system, which they are trying to reorient the gaming community to use. I must say that this innovation does not arouse much interest among players due to the opacity and ambiguity of the counting system (game developers traditionally hide such nuances from users).

The rating system, necessary as air, was introduced a long time ago by fans of the game on third-party Internet resources. Also, new accounting systems appear periodically. At the moment, the most popular resources are: WN5, WN6, WN7, Armorsite, wot-noobs.

Separately, it is worth mentioning the wot-news portal. This site is the most "promoted", appeared one of the very first and is a generally recognized leader in the evaluation of players, where you can check the efficiency of "World of Tanks". Suffice it to say that the “Efficiency Rating” provided by this resource is used as the same efficiency in all modifications of the game client, without exception, affecting aspects of the statistics of each specific player (programs called “Olenemer”).

Who needs it, your efficiency?

The question “what is efficiency in World of Tanks” is once asked by each of the participants in the game, and the answer to it is, in essence, simple:

1) Efficiency is needed in order to be able to amuse the player’s pride -: it’s so nice to realize that your barrel is longer and more caliber than that of a neighbor / classmate / boss. You can see what to strive for, what game goals to set for yourself.

2) Efficiency is needed by the leadership of the clans in order to assess the potential of a possible recruit. Naturally, this is not the only criterion by which they form an opinion about a candidate for joining the ranks of the team, but it is in many respects a priority. Suffice it to say that in the announcements of recruitment into clans, the lower limit of this indicator is necessarily indicated.

Pros and cons of payment systems

Each of the above systems has both its pros and cons.

TO positive aspects, no doubt, we can attribute the fact that all players are compared according to the same criteria, which allows us to talk about some kind of objectivity. Also, on any of the portals, the formulas by which the assessment is made are thoroughly written, and you can find out the efficiency of World of Tanks, so that each of those who come in can easily understand all the nuances of the game.

Negative points, in turn, can be the formulas themselves. More precisely, the balance weight of certain indicators used in these calculations. Whatever one may say, but the degree of their influence on final result is evaluated by the compilers independently and is a subjective opinion. It can also be noted that the players have long learned to “wind up” their indicators to certain values ​​in a particular system (by focusing in battles on one or another action that has a high “balance weight in the formula”) Often to the detriment of others.

Evaluate the efficiency yourself

Having abandoned all the proposed calculation options, you can personally try to answer the question of what efficiency is in "World of Tanks", and get an impression of the player's usefulness in battles on his own - believe me, this is no less interesting!

For such a procedure, we need statistical information generated within the game itself and available on the page of each player.

The first indicator that we pay attention to is the number of fights. If there are less than 4.5-5 thousand battles on the account, then it is premature to give any estimates: by this time the player has not even really understood the in-game mechanics, has not studied the battle maps, and has not learned how to use certain types of tanks in the right way. Yes, and he had very few tanks - only by the fifth thousand fights he will reach the crown of one of the branches of development, having received the first top-level tank. True, this does not apply to the second accounts that experienced players create to raise statistics.

The second important indicator is the percentage of wins. Empirically, it was found that the average rate of an avid gamer is about 49%. Accordingly, if our “experimental” is the proud owner of the figure of 44%, then we boldly conclude that he is (perhaps temporarily) unsuitable for work. It is important to note here: if a person has 20-30 thousand fights and an indicator of 43%, then this is already hopeless. In the event that the figure is above 50%, this is an occasion to take a closer look at the player, according to the principle "the larger the number, the more carefully we analyze."

The following figures, important for understanding, must be considered in combination. The standard game window of the battle participant's statistics allows you to identify his preferences in tactics, and we use this when drawing conclusions. For example, the character in question spends a large number of battles on heavy tanks of tiers 8-10 from the Soviet and German development lines. According to the realities of the game, these tanks are heavily armored, well-armed, but not very mobile monsters, which inevitably affects their use in battle. These are breakthrough tanks, equipment engaged in "pushing through" the enemy's defenses, tanks of the first line. If a player on this vehicle has a large amount of damage inflicted (on average, it should be more than hit points on the tank itself, one and a half times), as well as a considerable number of “profile” game medals (such as “Steel Wall”, “Spartan ”,“ Armor-piercer”, “Warrior” and some others), then we can make an unambiguous conclusion that a person uses his tank correctly. At the same time, if the average damage inflicted on such a tank is low, but there is a huge amount of destroyed equipment, this means that in battle it ignores its direct duties and is engaged in shooting the "deficits".

In the situation with a light tank, everything is different: the task of this vehicle is reconnaissance. Here, information on the number of detected vehicles will help us for analysis, as well as the average experience on the tank (since such an indicator as “damage according to intelligence” is used in its calculation) and medals such as “Scout”, “Sentinel”, etc. Efficiency You can watch World of Tanks, but it is pointless to expect high damage from this type of vehicle, since the caliber and damage of guns do not provide for such a way to play.

An important indicator is the accuracy of shooting, but here it is also necessary to take into account the nuances. For example, a professional artilleryman will never reach high values, since the dispersion of guns and the constant dynamics of the movement of tanks in battle do not contribute to direct hits. For artillery, average damage is important. At the same time, if a player prefers to use medium tanks from the German tech tree, then this indicator simply has to be high, which is explained by the good accuracy and rate of fire of the guns. Well, and, accordingly, the medals "Sniper", "Shooter", "Sniper-tanker" and others - to help you.

Summarizing

There can be a lot of ways to analyze the “usefulness” of a player, and it’s almost impossible to mention all of them. None of them is perfect, but at the same time, each allows you to make one or another impression about the player and what efficiency is in World of Tanks. There are no universal recipes, and everyone who is interested in this aspect of the analysis can choose something that is most suitable for themselves. As well as come up with some kind of own rating system that suits him personally.

Dare! Good luck on the battlefields.

In the World of Tanks game, it is difficult to overestimate the importance of player rating indices. They are dedicated to tabs in the game itself and various third-party projects. When calculating real indicators and efficiency, the statistics of WoT players play a key role. On its basis, various mods work and rating tables are compiled.

Statistics on the gaming site

In 2010, an epidemic among men began. Belarusian studio Wargaming.net. released a new online game dedicated to tanks of the mid-20th century. For seven years, it has collected more than 1.2 million players. Since its inception, developers and third-party sites have been collecting various data. Thanks to this, the statistics of WoT players is available to everyone.

Novice tankers in the process of mastering the rules of the game practically do not pay attention to the rating. But in vain. The first time gives them some success. However, they soon notice that the rating in the statistics of WoT players in battle is not enough for a comfortable game.


How not to be among the outsiders and where is it displayed? It can be tracked on the site during the game or on third-party resources. The game portal has two sections:

  1. Ratings.
  2. Clans.

Here you can compare the statistics of WoT players with their own indicators. However, first you need to achieve certain results in order to get into the rating list. The Clans section looks like this:

WoT players appear after clicking on the corresponding line:

To find the data of your clan, just enter the site under your name. On the main page there is a section "Premium Store". In it, anyone can buy a WoT account (premium). It provides the participant with additional preferences.

The WOT-O-Matic service allows you to track the statistics of individual players or clans. It is enough to enter a nickname in the search bar. After that, the statistics of WoT players opens. Similarly, the program reveals data on clans.

In-Game Metrics


When entering the game and during the break between battles, all actions take place in the hangar. It looks like this:

The page is where all gameplay controls are concentrated, except for the actual combat. Here you can also buy a World of Tanks premium account. The user just needs to click on the "Buy Premium" icon. It is located to the right of the player's nickname.

Viewing player statistics in WoT takes place on the Achievements, Barracks, and Research tabs. The first tab lets you know:

  • a summary of all-time fights and significant awards;
  • a list of awards received and a list of those awaiting him in the future;
  • WoT player;
  • hall of fame ratings (indicators for random battles and vehicles in them).

The "Statistics HERE" tab partially repeats the "Summary" data. Additionally, it displays the overall average parameters, battle results and personal records, including the number of "Master" badges.

By pressing the "Infographics" button, the tanker can see on a color graph the number of battles fought on each tank with divisions by country. The "Vehicles" tab contains statistics of WoT players for each tank. Displayed here:

  • the number of fights fought;
  • the number of those won;
  • average experience per battle;
  • crew class.

More detailed information about each combat unit is displayed to the right of the list when you click on the tank name. There you can also find out the statistics of WoT players by tanks and usage ratings. To get into the rating you need to fight at least 50 battles.

Additional WoT player statistics are available in the barracks. Here, crews are hired and fired, tankers' skills are improved through training, and all information about personnel is concentrated.

On the "Research" tab, branches of tanks and self-propelled guns with performance characteristics are displayed by belonging to the states. Before acquiring any technique, it must be studied.

Battle statistics

Detailed statistics of WoT players for each battle is displayed in the hangar. She looks like this:

The window that appears is very informative. Displayed here:

  • personal result;
  • command indicator;
  • a detailed account of the actions on the tank, including experience, money and time.

WoT player statistics are available right on the battlefield if you download the XVM mod for World of Tanks 1.0.2.

Ratings in World of Tanks

To compare the statistics of WoT players, not only the authors of the game, but also the creators of third-party resources were developing all kinds of ratings. Main:

  1. RE (EFF).

All of them use WoT player statistics. WN8 is no exception. It was created by enthusiasts from Europe. The rating in it depends on the amount of damage inflicted on the enemy, full frags and the number of detected enemy tanks. The final score is given after comparing the player's WN8 with other participants using the same vehicle class.

  • damage per battle;
  • the number of phages per battle;
  • base defense points per battle;
  • detection of the enemy;
  • capture points;
  • tank level.

The first three are decisive in determining the rating. If you download a mod for the statistics of WoT players called XVM on the armored site (modxvm.com), the following indicators will become available:

  • combat vehicle level;
  • total number of fights;
  • number of wins in %;
  • personal performance rating (RE);
  • percentage of victories for a particular tank.

XVM rating (Olenemer) replaced xTE after update 9.7. Now near the tank additionally appeared two-digit number- rating. It evaluates how a gamer owns a certain combat vehicle compared to other participants.

RE is defined in XVM by colors - from red (600) to purple (1800). The WTR rating evaluates players only in random battles. For a specific tank, the efficiency is calculated according to the following criteria:

  • damage done;
  • assistance in causing damage;
  • damage blocked by armor;
  • the number of destroyed tanks;
  • survival.

Third Party Resources

Today, there are many sites that provide extended statistics of WoT players. Here are some of them:

  • wot news;
  • wblitz.net;
  • kttc.ru (KTTS);
  • www.wotsite.net
  • wotgame.com

Wot-news.com is a site used by game developers to publish World of Tanks news. It also highlights the dynamics of the statistics of WoT players, reviews of patches that have appeared, various and video materials on tanks. Users can find out a variety of information on the history of tank building and the use of armored monsters.

Using extended player statistics, wot-news has created a performance rating calculator. It is commonly used to calculate WN8.

Another resource is considered a site of unofficial statistics of WoT players. Wblitz.net provides:

  • site averages of all tanks;
  • comparison of all configurations of tanks according to performance characteristics;
  • comparison of basic configurations of all tanks;
  • player ratings for the month and / or for the entire time;
  • player statistics for a WoT session;
  • various services.

The CTTS website publishes statistics of WoT players by TOPs:

  • top ten in WN8 rating (15,000 fights each);
  • top ten in tank (100 battles each);
  • a thousand of the best players according to various ratings;
  • the best players in recent sessions;
  • the best players of the month (10 and 1000);
  • top 10 and 1000 clans according to WN8 (from 90 players);
  • information about various events.

The wotsite.net portal deals mainly with mods for World of Tanks. Showing session statistics of players WoT mod has 11 options for the most popular ratings. This includes WN8. Anyone can download the latest version.

Anyone who follows the number of victories and losses per day/week, is interested in damage dealt and base capture points, can see the statistics of WoT players here. And also learn about new programs for tracking the achievements of battle participants.

The Wot-Game site is not much different from other resources. Here you can find game news, find a mod or read guides from top players. The main difference is an interesting calculator. If you enter a character's nickname, then the statistics of WoT players and their efficiency become available.

The table shows what a particular tanker costs:

The Wargaming.net website has many additional . In addition to tank battles, gamers can take part in air battles or sink enemy ships in naval battles. Statistics are collected in a similar way. Data analysis allows you to improve the mastery of military equipment.

The efficiency of World of Tanks online is a collection of data that shows how effectively you play, deal damage and prove yourself in battle. It was with the help of the efficiency calculator that tankers began to be judged at random. The player is evaluated in the same way when he is taken to the clan. combat effectiveness WOT has become an alternative to a simple win percentage indicator, since the latter does not accurately reflect the game specific person. Auto efficiency calculator WOT allows you to evaluate a combination of factors that show how well a player plays in World of Tanks.

In game chats, on the World of Tanks forums and in other places related to the World of Tanks, players see questions like - “Tell me my efficiency”, “Tell me my efficiency”, “What color am I?” and so on.... Many tankers are aware of what it is, but some are wondering - what is the efficiency of World of Tanks?

In this article we will try to answer the questions:

  • What is efficiency?
  • What are rating points for?
  • What technique to lift?
  • Give tips on damage technique.

General concept of efficiency, or WOT efficiency

The efficiency of World of Tanks is a tanker's personal rating, which shows your general skills, abilities and skill of the game. There are two types of statistics - hangar and combat. Combat efficiency is the rating that the player sees in battle, and the hangar, or individual tank efficiency is xTE, that is, statistics on a separate vehicle, which is compared with the average indicators of the same tank of all its drivers.

color scale

To make it clearer, let's say this - the more useful and efficient you are on the battlefield, the higher the WOT efficiency value. There are 6 color zones that reflect the professionalism of the tanker (nickname color). The first zone that is scary for any World of Tanks player is red. Such guys, as a rule, have overall statistics on the account up to 47% and efficiency from 0 to 629. These terrible and hated by everyone players received gaming nicknames like "crayfish" and "bottom". Basically, these are World of Tanks beginners who learn and learn the basics of the game, although there are exceptions.

The second zone is Orange color, The efficiency of World of Tanks is from 630 to 859, and the percentage of wins is about 47-48. Such players are treated more normally compared to the "crayfish", but the "orange" ones also come under criticism from the allies because of their game decisions. This zone includes those tankers who enjoy the game not from numbers after combat statistics, but during the battle. “I left first, fired a couple of shots, merged first, got on another tank and drove on” - that’s general concept about the "orange" ones from the top World of Tanks VOD model.

The third, vast zone is the “yellow” players, whose statistics are about 860 to 1139, and the percentage of wins is from 49 to 51. It is the players with yellow efficiency that are the bulk of the game.

Such "tankers" are guys who understand the basics of the game:

  • How are the main battles on the map.
  • Know the main directions and places.
  • They know the types of shells, penetration zones, the style of "lighting".

These are “fired” guys who are able to repulse the enemy. Yes, these players are not "perfect", they tend to make mistakes in important points, or even merge at the beginning of the battle, due to their stupidity. But the main thing is what they think during the battle, and not everyone succeeds!

WOT efficiency

After the yellow zone, the zone of "extras" begins - players who care about their efficiency and try to play the technique that suits them to maintain or improve their statistical indicators.
So the fourth color is green. Players with a rating of 1140-1459 and a win percentage of 52-56. "Green" players are a support for the allied team, and a danger to opponents. As a rule, a platoon of three "green" players, if they get to the TOP of the team's list, are able to change the outcome of the battle in their favor. Tankers of this class know the terrain of the game maps, they know where to appear first and where not to go - such players have a good reputation. It is not for nothing that TOP clans are being recruited from the "green" zone.

The penultimate color scale is profiles with turquoise statistics, a rating of 1460-1734 and 57%-64%. Trained and "armed to the teeth wolves" that change the outcome of a battle, even a weak one. Take first place in terms of experience and damage? For these guys, such a task is up to the task - they know how to “bend over” and what is more convenient and easier to do it on.

And the last zone that submits to the elect is purple. WOT efficiency from 1735 and above, percentage - 65 +.
Often, only avid “twinks” have such accounts, but there are exceptions. When the players took their heads and adjusted their values ​​​​to this framework. "Purple" guys are the most dangerous opponents on the battlefield. They tend to change any situation for themselves. The extras play on the technique that they call "imbossed" - that is, on the one that has penetration and accuracy indicators, has drums and speed. Examples of such machines are drum 10s such as BatChat, T57 Heavy, AMX 50B. And if at the expense of comfortable shooting - these are the German and French ST Leopard 1, AMX 30B and E-50M, and the whole trio of 10s ST of the USSR. These machines are very demanding of their drivers, but they can also do incredible things.

How to raise the efficiency of World of Tanks?

The moment when a player thinks about his statistics comes in different ways - for someone it comes at the beginning of his "path", and after a couple of tens or hundreds of fights, and for someone this period can drag on up to 5-10 thousand, not to mention those for whom it will not come at all, who will continue to ride the red “crustaceans” with 30 thousand fights and an efficiency of 540 ...

So, there are two solutions to the problem "how to increase the efficiency of World of Tanks":

  1. Create a new game account.
  2. The second is to get smart and start lifting (or “overcoming”) the foundation.

A new account is a simple decision, but not every player decides to take this path - many have high-level 8s on the “base”, for which they gave decent money. If there are no “advanced premiums” on the “base”, or if the pocket allows you to buy another one or two eights for a new “acc”, then the “twink” - a good choice, especially when the battle bar on the main profile has exceeded 30-50 thousand, and the total percentage is only a miserable 47, and the efficiency is below 900 ... The process of raising statistics on such a profile is delayed, so the “twink” is a good choice. It’s another matter if there are 5-8 thousand fights on the “basis”, then this is fixable - choosing the right fighting style, choosing the right and “imbo” branches, smart play and - voila! With such plans, the account will turn green, or even turn turquoise by 20,000 fights!

So, after the player has decided for himself what he wants - a new game profile or "overcome based on", the question pops up - "what kind of tanks to play and what to download first?" We will try to answer this as well.

Which technique is easier to increase the efficiency of World of Tanks

A good choice would be to start playing for the tanks of the USSR branch. Soviet "heavies" forgive their driver's mistakes, and level 10 ST USSR are included in the list of the best TOP tanks in the game. If for some reason you don’t like the USSR or have these vehicles, then pay attention to the drum TTs and STs of France, the US TTs - these vehicles are interesting and dangerous on the battlefield. In general, if in all honesty, you can “bend over” and raise statistics on everything except ART SAU.

Almost any high-level tank, starting from 5, has its own zest that can be used. The main thing that you should not forget is to deal as much damage as possible in battle. The first rule is to beat the HP of the machine you are playing on, and then your account will have excellent statistics!
Well, this article is coming to an end! Good luck on the battlefields and in raising your efficiency in World of Tanks!

The game "not in displeasure" or what you need to do to become a "zoo director" World of Tanks

Let's talk today about statistics, or rather about the ratings that form it in World of Tanks. About how the WoT players determine the length of the horns, the width of the claws and the level of their “bending-folder-management”. Let's consider all the variety of criteria for personal ratings, try to determine their dependence on the main indicators in the game, and give the opinion of people who are seriously involved in the creation and analysis of ratings. By the way, I’ll make a reservation right away, I won’t give rating calculation formulas in the review, they can be viewed on the forums in the relevant topics or learn about them from video reviews.

The article will contain the opinions of two World of Tanks "ratings professionals": the creator of the efficiency rating (EFP), the administrator of the wot-news.com website Edrard (in my opinion, absolutely all the most important things happen on this site with his participation), and also player and reviewer of BMDer - author of a series of video reviews about the main game ratings WoT and a similar topic on the official forum. His video reviews are available on wot-news and on his personal youtube channel.

Thank you both for your input and comments.

I propose to proceed with the review. To date, any WoT player (from the master of the "bottom" to the "purple extra" even with 100 battles in the asset) has the opportunity to check the assessment of his tank activity according to the following ratings:

Where to look: "achievements" tab in the game client or on the official WoT portal

Borders and ranks of the rating:
class marks:
Virtuoso - Rated higher than 99% of players
Master tanker - 95%
Tankman 1st class - 80%
Tankman 2nd class - 60%
Tankman 3rd class - 45%
Reindeer breeder 3rd class - 30%
Reindeer breeder 2nd class - 20%
Reindeer breeder 1st class - 10%
Master reindeer breeder - below 10%

The badge of the player's class is assigned depending on the percentage of players higher than the player according to the rating of the Brone-site.
A note on the rating site itself: "It should be understood that at low game levels, a high rating cannot be earned."

Edward's opinion: The armor rating is perhaps the most unique rating, original development, as well as the structure of the formula, unlike any other rating. It is very difficult to say something about his objectivity, since I have never really analyzed him.

BMDer's opinion: The rating from the armor site has a more complex calculation formula than RE and WN6/7. Parameters involved in the calculation: number of battles, damage, frags, exposure, base defense, percentage of wins. As well as capture and average account experience. Damage + capture + defense - perfect recipe cheats.

It’s time to move on to tabular data, here are tables created by BMDer that clearly show the dependence of ratings on key game parameters and his opinion on them (table No. 2 - the degree of influence of game parameters on the rating, that is, "how strong is the dependence of the rating, for example, on the average damage per battle, the average number of vehicles destroyed, etc."):

*Note to Table 2: This scale does not allow comparison of ratings with each other. The numerical values ​​of the scale indicate quality rather than the quantitative superiority of one parameter over another.
1 - minimal influence on the rating, 2 - stronger influence than "1".
Further on increasing.

Table No. 1

Table number 2

Edrard's opinion and conclusions: All the ratings that currently exist are trying to assess the level of the player's game. As for me, if initially the Wargaming company would show an average level of experience without taking into account the premium account, then the ratings would not be needed. In any case, for a complete analysis of the player, a more comprehensive approach is needed, which will take into account not only numbers, but also behavior in battle, the ability to play as a team, knowledge of maps and performance characteristics of equipment, the ability to think and react to circumstances. What are ratings for then, you ask? Everything is simple in order to assemble a company or platoon from strangers in a short time, and for many clans these parameters will be useful for selecting candidates, and, in the end, so that you can brag to your friends.

Opinion and conclusions of BMDer: in the first place in terms of influence on ALL ratings was damage. On the second frags. The third was divided by protection and light. The percentage of wins in the table number 2 fourth place.
Efficiency rating: the most significant parameters are frags and damage, while base defense points can sometimes significantly increase your performance.
WN6 and WN7: again damage and frags, in the second most important place in table No. 2 is the detection of opponents.
Rating from the Armor site: the combination of high damage, capture and defense has the greatest impact. A little less frags, then light.
Bending Rating: Obviously damage and win percentage, nothing else.
Personal rating of the player: first place is damage, second - damage "by assist", third - percentage of wins.
WN8 - damage, frags and glare - parameters in descending order of influence on the rating. For WN8, the importance of indicators may vary depending on the tank you are playing.

At the end of the review, I want to remind once again that it did not provide and disclose the formulas for calculating ratings (for those who are interested, look in the topics on the WG forums, wot-news, etc., BMDer video reviews) or read about all this on the ones I mentioned in the review sites.
It should be noted that the wot-news website has a special section "performance rating calculator" (http://wot-news.com/index.php/stat/calc/ru/ru), where you can see all your statistics for all popular ratings.
Also catch a link to a site where you can quickly check your performance in the game, and they will be on the screen in the color scheme http://188.168.81.190/wot-o-matic/?search=
And another link from BMDer: http://stat.alastanka.org.ua/calc.php
Read, analyze, draw conclusions, this is not such a simple thing - statistics ...